Phantomjs works but is very slow

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無奈伤痛
無奈伤痛 2021-02-01 22:25

I am trying to take a screenshot of a webpage with PhantomJS. Specifically, I am using the example of capturing espn.com from this example. My code looks like this:

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  • 2021-02-01 23:14

    Yes this is normal. When you attempt to render, PhantonJS will still wait for the page.open event to fire the load event to signify that the entire DOM has been loaded.

    Take a look at what happens when I load espn.com locally on my system. It takes ~2 seconds for DOMContentLoaded to finish, and then ~7 seconds for the ready event to fire.

    enter image description here

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  • 2021-02-01 23:17

    I didn't thought that the following would work but for me it did (on Windows):

    open Internet Explorer > Internet Options > Connections > LAN Settings and disable the "Automatically detect settings"

    original Post: https://plus.google.com/+MatthiasG%C3%B6tzke/posts/9v9BMCJj2k6

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  • 2021-02-01 23:20

    Well, in my case, the page was waiting for some GET requests and was not able to reach the requests' server and it kept waiting for long. I could only figure it out when i used the remote debugger option.

    phantomjs --remote-debugger-port=9000 loadspeed.js <some_url>
    

    and inside the loadspeed.js file add this below code:

    page.onResourceRequested = function (req) {
        console.log('requested: ' + JSON.stringify(req, undefined, 4));
    };
    
    page.onResourceReceived = function (res) {
        console.log('received: ' + JSON.stringify(res, undefined, 4));
    };
    

    and then loading localhost:9000 in any webkit browser (safari/chrome) and seeing the console logs where i could figure out it was waiting for some unreachable requests for a long time.

    TO BYPASS THIS - REDUCE THE TIMEOUT by adding below to the same loadspeed.js file:

    page.settings.resourceTimeout = 3000; //in milliseconds
    

    and things were very quick after that. Hope this helps

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