I am using GDI+ on the server-side to create an image which is streamed to the user\'s browser. None of the standard fonts fit my requirements and so I want to load a TrueType f
Just to give a more complete solution
using System;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
using System.Drawing.Text;
public partial class Test : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
string fontName = "YourFont.ttf";
PrivateFontCollection pfcoll = new PrivateFontCollection();
//put a font file under a Fonts directory within your application root
pfcoll.AddFontFile(Server.MapPath("~/Fonts/" + fontName));
FontFamily ff = pfcoll.Families[0];
string firstText = "Hello";
string secondText = "Friend!";
PointF firstLocation = new PointF(10f, 10f);
PointF secondLocation = new PointF(10f, 50f);
//put an image file under a Images directory within your application root
string imageFilePath = Server.MapPath("~/Images/YourImage.jpg");
Bitmap bitmap = (Bitmap)System.Drawing.Image.FromFile(imageFilePath);//load the image file
using (Graphics graphics = Graphics.FromImage(bitmap))
{
using (Font f = new Font(ff, 14, FontStyle.Bold))
{
graphics.DrawString(firstText, f, Brushes.Blue, firstLocation);
graphics.DrawString(secondText, f, Brushes.Red, secondLocation);
}
}
//save the new image file within Images directory
bitmap.Save(Server.MapPath("~/Images/" + System.Guid.NewGuid() + ".jpg"));
Response.Write("A new image has been created!");
}
}
I've found a solution to using custom fonts.
// 'PrivateFontCollection' is in the 'System.Drawing.Text' namespace
var foo = new PrivateFontCollection();
// Provide the path to the font on the filesystem
foo.AddFontFile("...");
var myCustomFont = new Font((FontFamily)foo.Families[0], 36f);
Now myCustomFont
can be used with the Graphics.DrawString method as intended.