I am trying to use IronPython as an external scripting language for Unity3D. The necessary DLLs for IronPython\'s execution load just fine inside of Assets\\Plugins. However, wh
So from a Unity script:
PythonEngine engine = new PythonEngine();
engine.LoadAssembly(Assembly.GetAssembly(typeof(GameObject)));
engine.ExecuteFile("apple.py");
And inside of a python script (mine was apple.py located in the same folder as the game.exe):
import UnityEngine
from UnityEngine import *
Debug.Log("Hello From IronPython!")
I should note that the reason I was getting an error before was because the runtime version was specified as a 4.0 instead of a 3.5 or lower.
If you need to access your scripts from IronPython, then you can load your assembly as well by doing:
engine.LoadAssembly(Assembly.GetAssembly(typeof(MyPlayerScriptOrSomething)));
Then to use it in script:
import MyPlayerScriptOrSomething
Note that you do not have to do the LoadAssembly for every script, just once to get the assembly.
The IronPython DLLs should be placed in a "Plugins" folder somewhere under "Assets" (most simply: Assets->Plugins. Here is my setup:
> Assets
> > Plugins
> > > IronMath.dll
> > > IronPython.dll
> > > Microsoft.Scripting.dll
> > > Microsoft.Scripting.Core.dll
Your scripts can be put anywhere your program has access to them. For instance, if you wanted to place "apple.py" directly under "C:\", you could execute that file by doing:
engine.ExecuteFile(@"c:\apple.py");
The version I am using is: