I need to download a large file (2 GB) over HTTP in a C# console application. Problem is, after about 1.2 GB, the application runs out of memory.
Here
You need to get the response stream and then read in blocks, writing each block to a file to allow memory to be reused.
As you have written it, the whole response, all 2GB, needs to be in memory. Even on a 64bit system that will hit the 2GB limit for a single .NET object.
Update: easier option. Get WebClient
to do the work for you: with its DownloadFile method which will put the data directly into a file.
The connection can be interrupted, so it is better to download the file in small chunks.
Akka streams can help download file in small chunks from a System.IO.Stream using multithreading. https://getakka.net/articles/intro/what-is-akka.html
The Download method will append the bytes to the file starting with long fileStart. If the file does not exist, fileStart value must be 0.
using Akka.Actor;
using Akka.IO;
using Akka.Streams;
using Akka.Streams.Dsl;
using Akka.Streams.IO;
private static Sink<ByteString, Task<IOResult>> FileSink(string filename)
{
return Flow.Create<ByteString>()
.ToMaterialized(FileIO.ToFile(new FileInfo(filename), FileMode.Append), Keep.Right);
}
private async Task Download(string path, Uri uri, long fileStart)
{
using (var system = ActorSystem.Create("system"))
using (var materializer = system.Materializer())
{
HttpWebRequest request = WebRequest.Create(uri) as HttpWebRequest;
request.AddRange(fileStart);
using (WebResponse response = request.GetResponse())
{
Stream stream = response.GetResponseStream();
await StreamConverters.FromInputStream(() => stream, chunkSize: 1024)
.RunWith(FileSink(path), materializer);
}
}
}
The WebClient class is the one for simplified scenarios. Once you get past simple scenarios (and you have), you'll have to fall back a bit and use WebRequest.
With WebRequest, you'll have access to the response stream, and you'll be able to loop over it, reading a bit and writing a bit, until you're done.
Example:
public void MyDownloadFile(Uri url, string outputFilePath)
{
const int BUFFER_SIZE = 16 * 1024;
using (var outputFileStream = File.Create(outputFilePath, BUFFER_SIZE))
{
var req = WebRequest.Create(url);
using (var response = req.GetResponse())
{
using (var responseStream = response.GetResponseStream())
{
var buffer = new byte[BUFFER_SIZE];
int bytesRead;
do
{
bytesRead = responseStream.Read(buffer, 0, BUFFER_SIZE);
outputFileStream.Write(buffer, 0, bytesRead);
} while (bytesRead > 0);
}
}
}
}
Note that if WebClient.DownloadFile works, then I'd call it the best solution. I wrote the above before the "DownloadFile" answer was posted. I also wrote it way too early in the morning, so a grain of salt (and testing) may be required.
WebClient.OpenRead returns a Stream, just use Read to loop over the contents, so the data is not buffered in memory but can be written in blocks to a file.
i would use something like this
If you use WebClient.DownloadFile you could save it directly into a file.