Here is a simple generator in C#.
IEnumerable Foo()
{
int a = 1, b = 1;
while(true)
{
yield return b;
See here; example excerpt below:
module main;
import std.stdio;
import generators;
void genSquares(out int result, int from, int to)
{
foreach (x; from .. to + 1)
yield!result(x * x);
}
void main(string[] argv)
{
foreach (sqr; generator(&genSquares, 10, 20))
writeln(sqr);
}
There's no exact equivalent in D. Here are some rough equivalents:
Using opApply-style internal iteration. This doesn't allow iterating over two iterators in lockstep, though:
struct Foo {
int opApply(int delegate(ref int) dg) {
int a = 1, b = 1;
int result;
while(true) {
result = dg(b);
if(result) break;
int temp = a + b;
a = b;
b = temp;
}
return result;
}
}
void main() {
// Show usage:
Foo foo;
foreach(elem; foo) {
// Do stuff.
}
}
Use ranges. These are slightly harder to write in some cases, but are very efficient and allow lockstep iteration. This can also be iterated over with a foreach
loop, exactly like the opApply
version:
struct Foo {
int a = 1, b = 1;
int front() @property {
return b;
}
void popFront() {
int temp = a + b;
a = b;
b = temp;
}
// This range is infinite, i.e. never empty.
enum bool empty = false;
typeof(this) save() @property { return this; }
}
If you really need coroutine-style stuff you can combine ranges and opApply together using core.thread.Fiber
, but you'll probably find that either ranges or opApply does what you need almost all the time.
The std.concurrency
module now has a Generator
class which makes this even easier (and you don't need a third-party library).
The class is an input range, so it can be used with for loops and all the standard std.range
/std.algorithm
functions.
import std.stdio;
import std.range;
import std.algorithm;
import std.concurrency : Generator, yield;
void main(string[] args) {
auto gen = new Generator!int({
foreach(i; 1..10)
yield(i);
});
gen
.map!(x => x*2)
.each!writeln
;
}