Back in the late 1990s, when I was at grad school VRML was going to take over the world. My peers and I built all manner of useful and interesting things with it by hooking it u
I think it has a bit to do with the demise of SGI. Yes I know SGI is still going, but it's a shadow of it's former self.
Once SGI dropped IRIX, and switched over to being just another Windows Server Vendor, it was all over for VRML and all it's associated technologies.
I remember years ago SGI started publishing a cute little VRML animated cartoon called Floops. You could watch this little character doing his thing, while manipulating the VRML world in 3D. It was very cool, and very revolutionary for the time.
It's a shame VRML failed. It seemed to have so much potential, and there really is no viable alternative now.
I started VRML at the beginning with 256 colors and w95. An author program called Chaco Pueblo and Black Sun ( to become Blaxxun) as a veiwer. In my opinion is still the most versatile veiwer. We used Powow for Chatting (similar to IRC), which gave us the idea to integrate as many protocols as possible. Cellphones were popular in Europe before here.
The whole element in those days was multiple protocols in one program, and when Vrml 97 came along, Microsoft stole the show for Gaming and use for Education and Business immediately evaporated.
I am still in favor of having an exclusive veiwer because of the multiple simultaneous protocols that Web Browsers dont seem to be able to manage
the advantage of 3D vs 2D, is there is a 3D form of Objective Reasoning that many people in society no longer have while confined and raised to 2D Subjective Space
I think it is idiotic looking at someone on a Video Monitor talking. But alot different in VRML because you can meet in a Historic Location for example anywhere in the world or time and relive events.
I believe there is somewhat of a misunderstanding here, because no one has really used or investigated the full capacity of VRML before it was extinguished.
For example: in the early days the Spanish migrated as far north as SF Bay. The Russians migrated as far south as Fort Ross, which is approximately 40 miles north. They were 40 miles apart from each other for many years. Can you imagine how different the world would be today if they had ever met ?
IMHO - with todays more capability in Graphics and Bandwidth, that more sophisticated "Whirrleds" are possible that would hold peoples attention.
Humanity really dropped the Ball on evolving at Y2K with the misuse of the Internet and turning everything into Gaming.
I think the idea was that people would enjoy using 3d interface to navigate information.
This proved incorrect. People use 3D interfaces pretty much exclusively for gaming (or for specialized purposes, such as architecture, engineering or medicine).
During the 90s there was a mini-explosion of technology based around this idea. I remember that Apple designed a 3D browsing system (the name escapes me) that never went off the ground.
In the end, it's far easier for humans to scan 2D representations for information and navigate that way.
There have been various inroads with these technologies with each one pretty much failing. In the past, this is probably due to the internet being used as a resource for fast information and peoples frustration in waiting for such information. These technologies have bubbled away under the surface, many of which have been game related and usually delivered as plugins such as virtools, shockwave, unity, etc, but many of which have had one major failing, their reliance/lack of hardware acceleration. This is especially an issue since the stablility and speed of the browsing is of paramount concern for most users so the problemas arise when needing to include all sort of hardware configuration files with a given plugin (The size starts to become huge), and of course 3d data is usually larger than it's 2d equivalent.
There are still ongoing attempts to provide 3D systems for interface design etc, webgl on webkit is ongoing development, but for hardware based engines, the issue is, does the user have the hardware? If not, then the developer has more work to port to other systems or quite frankly, the content is not accessible.
I agree with much of what was posted above. However another problem was that within a very short time most of the tool and viewer developers got bought out by one another, with the eventual result that many tools went away and the leading viewer by far, Cosmo, came under the ownership of Computer Associates, which dropped all support (and even availability for download).
Cortona is still available as a VRML viewer, as are some others.
Adding a bit more to my reply as of 1/13/2014: X3DOM is an initiative to link HTML5 and declarative 3D content using a subset of X3D (the XML-based syntax successor to VRML). It's now usable in many browsers without a plug-in. So, in the words of Monty Python, it's "not dead yet." Also, you'll still see it as a common, standardized import and/or export format, e.g., in Blender. Even Matlab has some support for their simulation environments and to export 3D figures (although when I tried the figure export, the results were pretty bad).
All vrML functionality can now be represented by glTF from Khronos.
I needed a new t-shirt anyway.