I have a function that goes like this:
fileprivate func setupImageViewWithURL(url: URL) {
var image: UIImage? = nil
do {
try image = UIImage(data
It's OK to load image on the background, but it's not OK to perform UI updates on background thread. That's why the function must contain two threads.
func setupImageViewWithURL(url: URL) {
var image: UIImage? = nil
DispatchQueue.global().async {
do {
try image = UIImage(data: Data(contentsOf: url))!
} catch {
print("Failed")
}
DispatchQueue.main.async(execute: {
if image != nil {
image = self.imageWithImage(sourceImage: image!, scaledToWidth: UIScreen.main.bounds.size.width)
self.imageImageView.image = image
self.imageImageView.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: (image?.size.height)!)
}
})
}
}
Swift 4.0
func setupImageViewWithURL(url: URL) { var image: UIImage? = nil DispatchQueue.global(qos: .background).async { do { try image = UIImage(data: Data(contentsOf: url))! } catch { print("Failed") } DispatchQueue.main.async { if image != nil { image = self.imageWithImage(sourceImage: image!, scaledToWidth: UIScreen.main.bounds.size.width) self.imageImageView.image = image self.imageImageView.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: (image?.size.height)!) } } } }
DispatchQueue.global(qos: .background).async {
}