I have a TextView in a Layout. It\'s so simple. I put a OnClickListener in the layout and some part of the TextView is set to be ClickableSpan. I want the ClickableSpan to do s
Here is an easy solution and it worked for me
You can achieve this using a work around in getSelectionStart() and getSelectionEnd() functions of the Textview class,
tv.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
ClassroomLog.log(TAG, "Textview Click listener ");
if (tv.getSelectionStart() == -1 && tv.getSelectionEnd() == -1) {
//This condition will satisfy only when it is not an autolinked text
//Fired only when you touch the part of the text that is not hyperlinked
}
}
});
I've also run into this problem, and thanks to the source code @KMDev mentioned, I've came up with a much cleaner approach.
First, since I'm only having a TextView
that is to be made partially clickable, in fact I don't need most of the functionalities LinkMovementMethod
(and its super class ScrollingMovementMethod
) which adds ability to handle key press, scrolling, etc.
Instead, create a custom MovementMethod
that uses the OnTouch()
code from LinkMovementMethod
:
ClickableMovementMethod.java
package com.example.yourapplication;
import android.text.Layout;
import android.text.Selection;
import android.text.Spannable;
import android.text.method.BaseMovementMethod;
import android.text.method.LinkMovementMethod;
import android.text.style.ClickableSpan;
import android.view.MotionEvent;
import android.widget.TextView;
/**
* A movement method that traverses links in the text buffer and fires clicks. Unlike
* {@link LinkMovementMethod}, this will not consume touch events outside {@link ClickableSpan}s.
*/
public class ClickableMovementMethod extends BaseMovementMethod {
private static ClickableMovementMethod sInstance;
public static ClickableMovementMethod getInstance() {
if (sInstance == null) {
sInstance = new ClickableMovementMethod();
}
return sInstance;
}
@Override
public boolean canSelectArbitrarily() {
return false;
}
@Override
public boolean onTouchEvent(TextView widget, Spannable buffer, MotionEvent event) {
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_DOWN) {
int x = (int) event.getX();
int y = (int) event.getY();
x -= widget.getTotalPaddingLeft();
y -= widget.getTotalPaddingTop();
x += widget.getScrollX();
y += widget.getScrollY();
Layout layout = widget.getLayout();
int line = layout.getLineForVertical(y);
int off = layout.getOffsetForHorizontal(line, x);
ClickableSpan[] link = buffer.getSpans(off, off, ClickableSpan.class);
if (link.length > 0) {
if (action == MotionEvent.ACTION_UP) {
link[0].onClick(widget);
} else {
Selection.setSelection(buffer, buffer.getSpanStart(link[0]),
buffer.getSpanEnd(link[0]));
}
return true;
} else {
Selection.removeSelection(buffer);
}
}
return false;
}
@Override
public void initialize(TextView widget, Spannable text) {
Selection.removeSelection(text);
}
}
Then using this ClickableMovementMethod
, touch event will not be consumed by movement method any more. However, TextView.setMovementMethod()
which calls TextView.fixFocusableAndClickableSettings()
will set clickable, long-clickable and focusable to true which will make View.onTouchEvent()
consume the touch event. To fix for this, simply reset the three attributes.
So the final utility method, to accompany the ClickableMovementMethod
, is here:
public static void setTextViewLinkClickable(TextView textView) {
textView.setMovementMethod(ClickableMovementMethod.getInstance());
// Reset for TextView.fixFocusableAndClickableSettings(). We don't want View.onTouchEvent()
// to consume touch events.
textView.setClickable(false);
textView.setLongClickable(false);
}
This works like a charm for me.
Click events on ClickableSpan
s are fired, and click outside them are passed throught to parent layout listener.
Note that if your are making your TextView
selectable, I haven't tested for that case, and maybe you need to dig into the source yourself :P
The easiest and fastest way to implement ClickableSpan is:
new SmartClickableSpan
.Builder(this)
.regularText("I agree to all ")
.clickableText(new ClickableOptions().setText("Terms of Use").setOnClick(new
ClickableSpan() {
@Override
public void onClick(@NonNull View view) {
// Your Code..
}
}))
.into(myTextView);
Adding regular Clickable Spans in Android requires calculating sizes for each clickable text, and when it comes to adding a lot of clickable and regular words or sentences in a TextView is becomes a mess.. By using SmartClickableSpan, you'll be able to add whatever amount of clickable words or sentences without any worries of calculating length of each text on every update on it.
The first answer to your question is that you aren't setting a click listener on your TextView which is consuming click events as user2558882 points out. After you set a click listener on your TextView, you'll see that areas outside the ClickableSpans's touch area will work as expected. However, you'll then find that when you click on one of your ClickableSpans, the TextView's onClick callback will be fired as well. That leads us to a difficult issue if having both fire is an issue for you. user2558882's reply can't guarantee that your ClickableSpan's onClick callback will be fired before your TextView's. Here's some solutions from a similar thread that are better implemented and an explanation from the source. The accepted answer that thread should work on most devices, but the comments for that answer mention certain devices having issues. It looks like some devices with custom carrier/manufacturer UIs are to blame, but that's speculation.
So why can't you guarantee onClick callback order? If you take a look at the source for TextView (Android 4.3), you'll notice that in the onTouchEvent method, boolean superResult = super.onTouchEvent(event);
(super is View) is called before handled |= mMovement.onTouchEvent(this, (Spannable) mText, event);
which is the call to your movement method which then calls your ClickableSpan's onClick. Taking a look at super's (View) onTouchEvent(..), you'll notice:
// Use a Runnable and post this rather than
// performClick directly. This lets other visual
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) { // <---- In the case that this won't post,
performClick(); // it'll fallback to calling it directly
}
performClick() calls the click listener set, which in this case is our TextView's click listener. What this means, is that you won't know in what order your onClick callbacks are going to fire. What you DO know, is that your ClickableSpan and TextView click listeners WILL be called. The solution on the thread I mentioned previously, helps ensure the order so you can use flags.
If ensuring compatibility with a lot of devices is a priority, you are best served by taking a second look at your layout to see if you can avoid being stuck in this situation. There are usually lots of layout options to skirt cases like this.
Edit for comment answer:
When your TextView executes onTouchEvent, it calls your LinkMovementMethod's onTouchEvent so that it can handle calls to your various ClickableSpan's onClick methods. Your LinkMovementMethod does the following in its onTouchEvent:
@Override
public boolean onTouchEvent(TextView widget, Spannable buffer,
MotionEvent event) {
int action = event.getAction();
if (action == MotionEvent.ACTION_UP ||
action == MotionEvent.ACTION_DOWN) {
int x = (int) event.getX();
int y = (int) event.getY();
x -= widget.getTotalPaddingLeft();
y -= widget.getTotalPaddingTop();
x += widget.getScrollX();
y += widget.getScrollY();
Layout layout = widget.getLayout();
int line = layout.getLineForVertical(y);
int off = layout.getOffsetForHorizontal(line, x);
ClickableSpan[] link = buffer.getSpans(off, off, ClickableSpan.class);
if (link.length != 0) {
if (action == MotionEvent.ACTION_UP) {
link[0].onClick(widget);
} else if (action == MotionEvent.ACTION_DOWN) {
Selection.setSelection(buffer,
buffer.getSpanStart(link[0]),
buffer.getSpanEnd(link[0]));
}
return true;
} else {
Selection.removeSelection(buffer);
}
}
return super.onTouchEvent(widget, buffer, event);
}
You'll notice that it takes the MotionEvent, gets the action (ACTION_UP: lifting finger, ACTION_DOWN: pressing down finger), the x and y coordinates of where the touch originated and then finds which line number and offset (position in the text) the touch hit. Finally, if there are ClickableSpans that encompass that point, they are retrieved and their onClick methods are called. Since we want to pass on any touches to your parent layout, you could either call your layouts onTouchEvent if you want it to do everything it does when touched, or you could call it's click listener if that implements your needed functionality. Here's where do to that:
if (link.length != 0) {
if (action == MotionEvent.ACTION_UP) {
link[0].onClick(widget);
} else if (action == MotionEvent.ACTION_DOWN) {
Selection.setSelection(buffer,
buffer.getSpanStart(link[0]),
buffer.getSpanEnd(link[0]));
}
return true;
} else {
Selection.removeSelection(buffer);
// Your call to your layout's onTouchEvent or it's
//onClick listener depending on your needs
}
}
So to review, you'll create a new class that extends LinkMovementMethod, override it's onTouchEvent method, copy and paste this source with your calls in the correct position where I commented, ensure you're setting your TextView's movement method to this new subclass and you should be set.
Edited again for possible side effect avoidance
Take a look at ScrollingMovementMethod's source (LinkMovementMethod's parent) and you'll see that it's a delegate method which calls a static method return Touch.onTouchEvent(widget, buffer, event);
This means that you can just add that as your last line in the method and avoid calling super's (LinkMovementMethod's) onTouchEvent implementation which would duplicate what you're pasting in and other events can fall through as expected.
Declare a global boolean
variable:
boolean wordClicked = false;
Declare and initialize l
as final
:
final RelativeLayout l = (RelativeLayout)findViewById(R.id.contentLayout);
Add an OnClickListener
to textView
:
textView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (!wordClicked) {
// Let the click be handled by `l's` OnClickListener
l.performClick();
}
}
});
Change span
to:
ClickableSpan span = new ClickableSpan() {
@Override
public void onClick(View widget) {
wordClicked = true;
Toast.makeText(Trial.this, "just word", Toast.LENGTH_SHORT).show();
// A 100 millisecond delay to let the click event propagate to `textView's`
// OnClickListener and to let the check `if (!wordClicked)` fail
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
wordClicked = false;
}
}, 100L);
}
};
Edit:
Keeping user KMDev's answer in view, the following code will meet your specifications. We create two spans: one for the specified length: spannableString.setSpan(.., 0, 5, ..);
and the other with the remainder: spannableString.setSpan(.., 6, spannableString.legth(), ..);
. The second ClickableSpan
(span2) performs a click on the RelativeLayout
. Moreover, by overriding updateDrawState(TextPaint)
, we are able to give the second span a non-distinctive (non-styled) look. Whereas, first span has a link color and is underlined.
final RelativeLayout l = (RelativeLayout)findViewById(R.id.contentLayout);
l.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v) {
Toast.makeText(Trial.this, "whole layout", Toast.LENGTH_SHORT).show();
}
});
TextView textView = (TextView)findViewById(R.id.t1);
textView.setMovementMethod(LinkMovementMethod.getInstance());
textView.setHighlightColor(Color.TRANSPARENT);
SpannableString spannableString = new SpannableString(textView.getText().toString());
ClickableSpan span = new ClickableSpan() {
@Override
public void onClick(View widget) {
Toast.makeText(Trial.this, "just word", Toast.LENGTH_SHORT).show();
}
};
spannableString.setSpan(span, 0, 5, Spannable.SPAN_INCLUSIVE_INCLUSIVE);
ClickableSpan span2 = new ClickableSpan() {
@Override
public void onClick(View widget) {
l.performClick();
}
@Override
public void updateDrawState(TextPaint tp) {
tp.bgColor = getResources().getColor(android.R.color.transparent);
tp.setUnderlineText(false);
}
};
spannableString.setSpan(span2, 6, spannableString.length(),
Spannable.SPAN_INCLUSIVE_INCLUSIVE);
textView.setText(spannableString);
Special thanks to user KMDev for noticing the issues with my original answer. There's no need for performing a (faulty) check using boolean variable(s), and setting an OnclickListener
for the TextView is not required.