Sorry, dumb question number 2 today. Is it possible to determine if a file is contained within the App Bundle? I can access files no problem, i.e.,
NSString *p
[[NSFileManager defaultManager] fileExistsAtPath:pathAndFileName];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:@"filename"];
if(![fileManager fileExistsAtPath:path])
{
// do something
}
This code worked for me...
NSString *pathAndFileName = [[NSBundle mainBundle] pathForResource:fileName ofType:nil];
if ([[NSFileManager defaultManager] fileExistsAtPath:pathAndFileName])
{
NSLog(@"File exists in BUNDLE");
}
else
{
NSLog(@"File not found");
}
Hopefully, it will help somebody...
Same as @Arkady, but with Swift 2.0:
First, call a method on mainBundle()
to help create a path to the resource:
guard let path = NSBundle.mainBundle().pathForResource("MyFile", ofType: "txt") else {
NSLog("The path could not be created.")
return
}
Then, call a method on defaultManager()
to check whether the file exists:
if NSFileManager.defaultManager().fileExistsAtPath(path) {
NSLog("The file exists!")
} else {
NSLog("Better luck next time...")
}
pathForResource will return nil if the resource does not exist. Checking again with NSFileManager is redundant.
Obj-C:
if (![[NSBundle mainBundle] pathForResource:@"FileName" ofType:@"plist"]) {
NSLog(@"The path could not be created.");
return;
}
Swift 4:
guard Bundle.main.path(forResource: "FileName", ofType: "plist") != nil else {
print("The path could not be created.")
return
}