I implemented basic scrolling via touch dragging and multitouch zooming for a custom view. This works well, but now I\'d like to add some advanced features.
For example,
Use the Scroller class, I posted an example of use here.
If you're on API 9 you could use OverScroller I think.
Use a OnGestureListener. To provide smooth scroll, create a scroller (in your custom view). When the gesture listener detects a fling event, set the scroller up. Then, override your custom view's computeScroll() method.
Check this example to know how to implement it.
int lastX;
int lastY;
Scroller scroller;
@Override
public void computeScroll() {
if (scroller.computeScrollOffset()) {
if (!scrolledLastFrame) {
lastX = scroller.getStartX();
lastY = scroller.getStartY();
}
int dx = scroller.getCurrX() - lastX;
int dy = scroller.getCurrY() - lastY;
lastX = scroller.getCurrX();
lastY = scroller.getCurrY();
doScroll(dx, dy);
scrolledLastFrame = true;
} else {
scrolledLastFrame = false;
}
}
public void doFling(int startX, int startY, int velocityX, int velocityY,
int minX, int maxX, int minY, int maxY) {
scroller.fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY);
invalidate();
}
public void doScroll(int dx, int dy) {
currentX+=dx;
currentY+=dy;
invalidate();
}
private class ProgramGestureListener extends SimpleOnGestureListener {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
doScroll(distanceX, distanceY);
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
int max_left = getMaxHorizontalScroll();
int max_top = getMaxVerticalScroll();
int min_left = getMinHorizontalScroll();
int min_top = getMinVerticalScroll();
int startX = getCurrentHorizontalScroll();
int startY = getCurrentVerticalScroll();
doFling(startX, startY, (int) -velocityX, (int) -velocityY,
min_left, max_left, min_top, max_top);
return true;
}
}