I am currently trying to make a web editor allowing users to easily adjust basic settings to their audio files, as a plugin I\'ve integrated wavesurfer.js as it has a very neat
Interesting question. First word that comes to mind is ffmpeg. I can't talk from experience but if I was trying to achieve this I would approach it like:
Let's assume you select a region of your audio track and you want to copy it and make a new track out of it (later maybe just appending it to an existing track).
getSelection()
method provided by the nice wavesurfer.js library. This will give you startPosition()
and endPosition()
[in seconds].Note that if you plan to copy and paste many regions to piece up a new track, making this in the backend all the time will probably make no sense, and I guess I'd try to look for a client-side JS approach.
I hope this is helpful at least for an easy use case, and gets you started for the rest ;)
Update This might be worth reading.
Web Audio API
, tutorial here.Reading this answer suggests you can create an empty AudioBuffer of the size of the audio segment you want to copy (size = length in seconds ⨉ sample rate), then fill its channel data with the data from the segment.
So the code might be like this:
var originalBuffer = wavesurfer.backend.buffer;
var emptySegment = wavesurfer.backend.ac.createBuffer(
originalBuffer.numberOfChannels,
segmentDuration * originalBuffer.sampleRate,
originalBuffer.sampleRate
);
for (var i = 0; i < originalBuffer.numberOfChannels; i++) {
var chanData = originalBuffer.getChannelData(i);
var segmentChanData = emptySegment.getChannelData(i);
for (var j = 0, len = chanData.length; j < len; j++) {
segmentChanData[j] = chanData[j];
}
}
emptySegment; // Here you go!
// Not empty anymore, contains a copy of the segment!