I want to stream the audio of my microphone (that is being recorded via pyaudio) via Flask to any client that connects.
This is where the audio comes from:
After lots research and tinkering I finally found the solution.
Basically it came down to serving pyaudio.paFloat32 audio data through WebSockets using Flask's SocketIO implementation and receiving/playing the data in JavaScript using HTML5's AudioContext.
As this is requires quite some code, I think it would not be a good idea to post it all here. Instead, feel free to check out the project I'm using it in: simpleCam
The relevant code is in: - noise_detector.py (recording) - server.py (WebSocket transfer) - static/js/player.js (receiving/playing)
Thanks everyone for the support!
Try This its worked for me. shell cmd "cat" is working perfect see the code iam using FLASK
import subprocess
import os
import inspect
from flask import Flask
from flask import Response
@app.route('/playaudio')
def playaudio():
sendFileName=""
def generate():
# get_list_all_files_name this function gives all internal files inside the folder
filesAudios=get_list_all_files_name(currentDir+"/streamingAudios/1")
# audioPath is audio file path in system
for audioPath in filesAudios:
data=subprocess.check_output(['cat',audioPath])
yield data
return Response(generate(), mimetype='audio/mp3')
Instead of datasize = len(samples) * channels * bitsPerSample
in the header function write datasize = 2000*10**6
.
def gen_audio():
CHUNK = 512
sampleRate = 44100
bitsPerSample = 16
channels = 2
wav_header = genHeader(sampleRate, bitsPerSample, channels)
audio = AudioRead()
data = audio.get_audio_chunck()
chunck = wav_header + data
while True:
yield (chunck)
data = audio.get_audio_chunck()
chunck = data
This question was asked long time ago, but since I spent entire day to figure out how to implement the same, I want to give the answer. Maybe it will be helpful for somebody.
"[Errno 32] Broken pipe" error comes from the fact that client can not play audio and closes this stream.
Audio can not be played due to absence of the header in the data stream. You can easily create the header using genHeader(sampleRate, bitsPerSample, channels, samples)
function from the code here . This header has to be attached at least to the first chunck of sent data ( chunck=header+data
). Pay attention, that audio can be played ONLY untill client reaches file size in download that you have to specify in the header. So, workaround would be to set in the header some big files size, e.g. 2Gb.