I create dynamic threads in C# and I need to get the status of those running threads.
List[] list;
list = dbConnect.Select();
for (int i = 0; i &l
Process.GetCurrentProcess().Threads
This gives you a list of all threads running in the current process, but beware that there are threads other than those you started yourself.
Use Process.Threads:
var currentProcess = Process.GetCurrentProcess();
var threads = currentProcess.Threads;
Note: any threads owned by the current process will show up here, including those not explicitly created by you.
If you only want the threads that you created, well, why don't you just keep track of them when you create them?
Use Process.Threads
to iterate through your threads.
I would avoid explicitly creating threads on your own.
It is much more preferable to use the ThreadPool.QueueUserWorkItem or if you do can use .Net 4.0 you get the much more powerful Task parallel library which also allows you to use a ThreadPool threads in a much more powerful way (Task.Factory.StartNew is worth a look)
Let's suppose that your list[0].Count returns 1000 items. Let's also assume that you are performing this on a high-end (at the time of this writing) 16core machine. The immediate effect is that we have 1000 threads competing for these limited resources (the 16 cores).
The larger the number of tasks and the longer each of them runs, the more time will be spent in context switching. In addition, creating threads is expensive, this overhead creating each thread explicitly could be avoided if an approach of reusing existing threads is used.
So while the initial intent of multithreading may be to increase speed, as we can see it can have quite the opposite effect.
This is where the ThreadPool comes into play.
A thread pool is a collection of threads that can be used to perform a number of tasks in the background.
How do they work:
Once a thread in the pool completes its task, it is returned to a queue of waiting threads, where it can be reused. This reuse enables applications to avoid the cost of creating a new thread for each task.
Thread pools typically have a maximum number of threads. If all the threads are busy, additional tasks are placed in queue until they can be serviced as threads become available.
So we can see that by using a thread pool threads we are more efficient both
Right, it's nice to know all this in theory, but let's put it to practice and see what the numbers tell us, with a simplified crude version of the application that can give us a coarse indication of the difference in orders of magnitude. We will do a comparison between new Thread, ThreadPool and Task Parallel Library (TPL)
static void Main(string[] args)
{
int itemCount = 1000;
Stopwatch stopwatch = new Stopwatch();
long initialMemoryFootPrint = GC.GetTotalMemory(true);
stopwatch.Start();
for (int i = 0; i < itemCount; i++)
{
int iCopy = i; // You should not use 'i' directly in the thread start as it creates a closure over a changing value which is not thread safe. You should create a copy that will be used for that specific variable.
Thread thread = new Thread(() =>
{
// lets simulate something that takes a while
int k = 0;
while (true)
{
if (k++ > 100000)
break;
}
if ((iCopy + 1) % 200 == 0) // By the way, what does your sendMessage(list[0]['1']); mean? what is this '1'? if it is i you are not thread safe.
Console.WriteLine(iCopy + " - Time elapsed: (ms)" + stopwatch.ElapsedMilliseconds);
});
thread.Name = "SID" + iCopy; // you can also use i here.
thread.Start();
}
Console.ReadKey();
Console.WriteLine(GC.GetTotalMemory(false) - initialMemoryFootPrint);
Console.ReadKey();
}
Result:
static void Main(string[] args)
{
int itemCount = 1000;
Stopwatch stopwatch = new Stopwatch();
long initialMemoryFootPrint = GC.GetTotalMemory(true);
stopwatch.Start();
for (int i = 0; i < itemCount; i++)
{
int iCopy = i; // You should not use 'i' directly in the thread start as it creates a closure over a changing value which is not thread safe. You should create a copy that will be used for that specific variable.
ThreadPool.QueueUserWorkItem((w) =>
{
// lets simulate something that takes a while
int k = 0;
while (true)
{
if (k++ > 100000)
break;
}
if ((iCopy + 1) % 200 == 0)
Console.WriteLine(iCopy + " - Time elapsed: (ms)" + stopwatch.ElapsedMilliseconds);
});
}
Console.ReadKey();
Console.WriteLine("Memory usage: " + (GC.GetTotalMemory(false) - initialMemoryFootPrint));
Console.ReadKey();
}
Result:
static void Main(string[] args)
{
int itemCount = 1000;
Stopwatch stopwatch = new Stopwatch();
long initialMemoryFootPrint = GC.GetTotalMemory(true);
stopwatch.Start();
for (int i = 0; i < itemCount; i++)
{
int iCopy = i; // You should not use 'i' directly in the thread start as it creates a closure over a changing value which is not thread safe. You should create a copy that will be used for that specific variable.
Task.Factory.StartNew(() =>
{
// lets simulate something that takes a while
int k = 0;
while (true)
{
if (k++ > 100000)
break;
}
if ((iCopy + 1) % 200 == 0) // By the way, what does your sendMessage(list[0]['1']); mean? what is this '1'? if it is i you are not thread safe.
Console.WriteLine(iCopy + " - Time elapsed: (ms)" + stopwatch.ElapsedMilliseconds);
});
}
Console.ReadKey();
Console.WriteLine("Memory usage: " + (GC.GetTotalMemory(false) - initialMemoryFootPrint));
Console.ReadKey();
}
Result:
So we can see that:
+--------+------------+------------+--------+
| | new Thread | ThreadPool | TPL |
+--------+------------+------------+--------+
| Time | 6749 | 228ms | 222ms |
| Memory | ≈300kb | ≈103kb | ≈123kb |
+--------+------------+------------+--------+
The above falls nicely inline to what we anticipated in theory. High memory for new Thread as well as slower overall performance when compared to ThreadPool. ThreadPool and TPL have equivalent performance with TPL having a slightly higher memory footprint than a pure thread pool but it's probably a price worth paying given the added flexibility Tasks provide (such as cancellation, waiting for completion querying status of task)
At this point, we have proven that using ThreadPool threads is the preferable option in terms of speed and memory.
Still, we have not answered your question. How to track the state of the threads running.
Given the insights we have gathered, this is how I would approach it:
List<string>[] list = listdbConnect.Select()
int itemCount = list[0].Count;
Task[] tasks = new Task[itemCount];
stopwatch.Start();
for (int i = 0; i < itemCount; i++)
{
tasks[i] = Task.Factory.StartNew(() =>
{
// NOTE: Do not use i in here as it is not thread safe to do so!
sendMessage(list[0]['1']);
//calling callback function
});
}
// if required you can wait for all tasks to complete
Task.WaitAll(tasks);
// or for any task you can check its state with properties such as:
tasks[1].IsCanceled
tasks[1].IsCompleted
tasks[1].IsFaulted
tasks[1].Status
As a final note, you can not use the variable i in your Thread.Start, since it would create a closure over a changing variable which would effectively be shared amongst all Threads. To get around this (assuming you need to access i), simply create a copy of the variable and pass the copy in, this would make one closure per thread which would make it thread safe.
Good luck!
Create a List<Thread>
and store each new thread in your first for loop in it.
List<string>[] list;
List<Thread> threads = new List<Thread>();
list = dbConnect.Select();
for (int i = 0; i < list[0].Count; i++)
{
Thread th = new Thread(() =>{
sendMessage(list[0]['1']);
//calling callback function
});
th.Name = "SID"+i;
th.Start();
threads.add(th)
}
for (int i = 0; i < list[0].Count; i++)
{
threads[i].DoStuff()
}
However if you don't need i
you can make the second loop a foreach
instead of a for
As a side note, if your sendMessage
function does not take very long to execute you should somthing lighter weight then a full Thread, use a ThreadPool.QueueUserWorkItem or if it is available to you, a Task