iPhone shine animation

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北海茫月
北海茫月 2021-02-01 10:53

I\'m trying to get my view to do a nice shining animation to catch the user\'s eyes. Any ideas how to implement this?

Here\'s what I have so far:

[UIView         


        
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  • 2021-02-01 11:05

    Here is the swift code for the shine effect

    class Animate {
    
        /// Add a persistent shimmer animation. Usage: `Animate.shimmer(myView)`
        static func shimmer(view: UIView) {
          let gradient = CAGradientLayer()
          gradient.startPoint = CGPointMake(0, 0)
          gradient.endPoint = CGPointMake(1, -0.02)
          gradient.frame = CGRectMake(0, 0, view.bounds.size.width*3, view.bounds.size.height)
    
          let lowerAlpha: CGFloat = 0.7
          let solid = UIColor(white: 1, alpha: 1).CGColor
          let clear = UIColor(white: 1, alpha: lowerAlpha).CGColor
          gradient.colors     = [ solid, solid, clear, clear, solid, solid ]
          gradient.locations  = [ 0,     0.3,   0.45,  0.55,  0.7,   1     ]
    
          let theAnimation : CABasicAnimation = CABasicAnimation(keyPath: "transform.translation.x")
          theAnimation.duration = 4
          theAnimation.repeatCount = Float.infinity
          theAnimation.autoreverses = false
          theAnimation.removedOnCompletion = false
          theAnimation.fillMode = kCAFillModeForwards
          theAnimation.fromValue = -view.frame.size.width * 2
          theAnimation.toValue =  0
          gradient.addAnimation(theAnimation, forKey: "animateLayer")
    
          view.layer.mask = gradient
    
        }
    }
    

    Swift 3.0

    func shimmer(view: UIView) {
            let gradient = CAGradientLayer()
            gradient.startPoint = CGPoint(x: 0, y: 0)
            gradient.endPoint = CGPoint(x: 1, y: -0.02)
            gradient.frame = CGRect(x: 0, y: 0, width: view.bounds.size.width*3, height: view.bounds.size.height)
    
            let lowerAlpha: CGFloat = 0.7
            let solid = UIColor(white: 1, alpha: 1).cgColor
            let clear = UIColor(white: 1, alpha: lowerAlpha).cgColor
            gradient.colors     = [ solid, solid, clear, clear, solid, solid ]
            gradient.locations  = [ 0,     0.3,   0.45,  0.55,  0.7,   1     ]
    
            let theAnimation : CABasicAnimation = CABasicAnimation(keyPath: "transform.translation.x")
            theAnimation.duration = 2
            theAnimation.repeatCount = Float.infinity
            theAnimation.autoreverses = false
            theAnimation.isRemovedOnCompletion = false
            theAnimation.fillMode = kCAFillModeForwards
            theAnimation.fromValue = -view.frame.size.width * 2
            theAnimation.toValue =  0
            gradient.add(theAnimation, forKey: "animateLayer")
    
            view.layer.mask = gradient
        }
    
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  • 2021-02-01 11:12

    Swift 5.0

    func shimmer(){
        let gradient = CAGradientLayer()
        gradient.startPoint = CGPoint(x: 0, y: 0)
        gradient.endPoint = CGPoint(x: 1, y: -0.02)
        gradient.frame = CGRect(x: 0, y: 0, width: self.bounds.size.width*3, height: self.bounds.size.height)
    
        let lowerAlpha: CGFloat = 0.8
        let solid = UIColor(white: 1, alpha: 1).cgColor
        //let verdeVXM = UIColor(red:0.77, green:0.84, blue:0.00, alpha:1.0)
        let clear = UIColor(white: 1, alpha: lowerAlpha).cgColor
        gradient.colors     = [ solid, solid, clear, clear, solid, solid ]
        gradient.locations  = [ 0,     0.3,   0.45,  0.55,  0.7,   1     ]
    
        let theAnimation : CABasicAnimation = CABasicAnimation(keyPath: "transform.translation.x")
        theAnimation.duration = 2
        theAnimation.repeatCount = Float.infinity
        theAnimation.autoreverses = false
        theAnimation.isRemovedOnCompletion = false
        theAnimation.fillMode = CAMediaTimingFillMode.forwards
        theAnimation.fromValue = -self.frame.size.width * 2
        theAnimation.toValue =  0
        gradient.add(theAnimation, forKey: "animateLayer")
    
        self.layer.mask = gradient
    }
    
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  • 2021-02-01 11:18

    Figured it out.

    Here's my code in case you want to do something similar:

    UIView *whiteView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
    [whiteView setBackgroundColor:[UIColor whiteColor]];
    [whiteView setUserInteractionEnabled:NO];
    [self.view addSubview:whiteView];
    
    CALayer *maskLayer = [CALayer layer];
    
    // Mask image ends with 0.15 opacity on both sides. Set the background color of the layer
    // to the same value so the layer can extend the mask image.
    maskLayer.backgroundColor = [[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:0.0f] CGColor];
    maskLayer.contents = (id)[[UIImage imageNamed:@"ShineMask.png"] CGImage];
    
    // Center the mask image on twice the width of the text layer, so it starts to the left
    // of the text layer and moves to its right when we translate it by width.
    maskLayer.contentsGravity = kCAGravityCenter;
    maskLayer.frame = CGRectMake(-whiteView.frame.size.width, 
                                 0.0f, 
                                 whiteView.frame.size.width * 2, 
                                 whiteView.frame.size.height);
    
    // Animate the mask layer's horizontal position
    CABasicAnimation *maskAnim = [CABasicAnimation animationWithKeyPath:@"position.x"];
    maskAnim.byValue = [NSNumber numberWithFloat:self.view.frame.size.width * 9];
    maskAnim.repeatCount = HUGE_VALF;
    maskAnim.duration = 3.0f;
    [maskLayer addAnimation:maskAnim forKey:@"shineAnim"];
    
    whiteView.layer.mask = maskLayer;
    

    Using this image:

    enter image description here

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  • 2021-02-01 11:20

    It might be worth to mention: in case of shining progress label, like in facebook paper app, or iOS lock screen, you might consider using https://github.com/facebook/Shimmer.

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  • 2021-02-01 11:28

    I wrote a method that can be called on any UIView to give it the shine you are looking for without needing to include an image:

    -(void)AddShineAnimationToView:(UIView*)aView
    {
        CAGradientLayer *gradient = [CAGradientLayer layer];
        [gradient setStartPoint:CGPointMake(0, 0)];
        [gradient setEndPoint:CGPointMake(1, 0)];
        gradient.frame = CGRectMake(0, 0, aView.bounds.size.width*3, aView.bounds.size.height);
        float lowerAlpha = 0.78;
        gradient.colors = [NSArray arrayWithObjects:
                           (id)[[UIColor colorWithWhite:1 alpha:lowerAlpha] CGColor],
                           (id)[[UIColor colorWithWhite:1 alpha:lowerAlpha] CGColor],
                           (id)[[UIColor colorWithWhite:1 alpha:1.0] CGColor],
                           (id)[[UIColor colorWithWhite:1 alpha:1.0] CGColor],
                           (id)[[UIColor colorWithWhite:1 alpha:1.0] CGColor],
                           (id)[[UIColor colorWithWhite:1 alpha:lowerAlpha] CGColor],
                           (id)[[UIColor colorWithWhite:1 alpha:lowerAlpha] CGColor],
                           nil];
        gradient.locations = [NSArray arrayWithObjects:
                              [NSNumber numberWithFloat:0.0],
                              [NSNumber numberWithFloat:0.4],
                              [NSNumber numberWithFloat:0.45],
                              [NSNumber numberWithFloat:0.5],
                              [NSNumber numberWithFloat:0.55],
                              [NSNumber numberWithFloat:0.6],
                              [NSNumber numberWithFloat:1.0],
                              nil];
    
        CABasicAnimation *theAnimation;
        theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
        theAnimation.duration = 2;
        theAnimation.repeatCount = INFINITY;
        theAnimation.autoreverses = NO;
        theAnimation.removedOnCompletion = NO;
        theAnimation.fillMode = kCAFillModeForwards;
        theAnimation.fromValue=[NSNumber numberWithFloat:-aView.frame.size.width*2];
        theAnimation.toValue=[NSNumber numberWithFloat:0];
        [gradient addAnimation:theAnimation forKey:@"animateLayer"];
    
        aView.layer.mask = gradient;
    }
    
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