finding integer declared variables in ELF executable using a hex editor

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你的背包 2021-02-01 10:58

i want to change the value of an integer declared variable in an executable, by using the hex editor only suppose i know that there\'s a variable type int declared in the code a

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  • 2021-02-01 11:22

    First, you would use readelf to determine the virtual address of the variable (where it lives in memory after the program is loaded). -s will show you the symbol table, and we'll grep for the name of your variable.

    readelf -s a.out | grep value
    

    This will output a line that looks like:

        64: 000000000060102c     4 OBJECT  GLOBAL DEFAULT   24 value
    

    So here, the 64th symbol in the file is value. Its load address is 0x60102c, and it's 4 bytes in size. Now we have the virtual address, but this doesn't tell us where it's at in the file. To do that, we need to do three things:

    1. Figure out which section it's in,
    2. Figure out this value's section offset
    3. Add its section offset to that section's file offset, to get your item's actual file offset (the "address" you would see in a hex editor, if you opened the ELF file).

    Let's run readelf again. -S will list the sections.

    readelf -S a.out
    

    Here's a snippet of the output. Remember the address of our variable is at 60102c, and we're looking for the section where 60102c lies between its Address and its Address + Size. Since this is a read-write variable, we can take a guess that it will be in the .data section.

    Section Headers:
      [Nr] Name              Type             Address           Offset
           Size              EntSize          Flags  Link  Info  Align
      ...
      [21] .dynamic          DYNAMIC          0000000000600e28  00000e28
           00000000000001d0  0000000000000010  WA       6     0     8
      [22] .got              PROGBITS         0000000000600ff8  00000ff8
           0000000000000008  0000000000000008  WA       0     0     8
      [23] .got.plt          PROGBITS         0000000000601000  00001000
           0000000000000028  0000000000000008  WA       0     0     8
      [24] .data             PROGBITS         0000000000601028  00001028
           0000000000000008  0000000000000000  WA       0     0     4
      [25] .bss              NOBITS           0000000000601030  00001030
           0000000000000008  0000000000000000  WA       0     0     4
      [26] .comment          PROGBITS         0000000000000000  00001030
           000000000000002c  0000000000000001  MS       0     0     1
    

    Sure enough, .data lives in memory at 601028 to 601028+8 = 601030. Subtracting value's address from this section's address, we get:

      60102c       Address of `value`
    - 601028       Start address of .data section
    --------
           4
    

    Thus, value is at offset 4 from the start of the .data section. Now, where in the file is the .data section? That's what the Offset column tells us. .data begins at file offset 1028. Knowing this, we can find the file offset of value:

      1028         File offset of .data section
    +    4         Offset of `value` in .data section
    -------
      102c         File offset of `value`
    

    We've got our file offset, now let's make sure we know what to expect. Your variable has the value 1337. In hex, that's 0x539. But, we need to bring up byte order (or "endianness"). Intel x86 systems are little endian. That means when an integer larger than one byte is stored at an address, the least-signifiant byte (or "little" end) of the value is at that address, and the remaining bytes are at subsequent (increasing address).

    So your 1337 will be stored (as a 4-byte int) in the file like this:

    39 05 00 00
    

    On a "big endian" system (e.g. Motorola 68k), the value would be seen in the file in the opposite order:

    00 00 05 39
    

    That all said, if you open your ELF file in a hex editor, an go to offset 102c, you will see your value:

    enter image description here

    ELF files have no checksum or CRC, so you should be able to simply edit that value in your hex editor, and it will have the new value when your program executes!

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