Hexagonal Self-Organizing map in Python

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暖寄归人
暖寄归人 2021-02-01 10:48

I am looking for hexagonal self-organizing map on Python.

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  • 2021-02-01 10:59

    I know this discussion is 4 years old, however I haven't find a satisfactory answer over the web.

    If you have something as a array mapping the input to the neuron and a 2-d array related to the location for each neuron.

    For example consider something like this:

    hits = array([1, 24, 14, 16,  6, 11,  8, 23, 15, 16, 15,  9, 20,  1,  3, 29,  4,
                  32, 22,  7, 26, 26, 35, 23,  7,  6, 11,  9, 18, 17, 22, 19, 34,  1,
                  36,  3, 31, 10, 22, 11, 21, 18, 29,  3,  6, 32, 15, 30, 27],
                 dtype=int32)
    centers = array([[ 1.5       ,  0.8660254 ],
                     [ 2.5       ,  0.8660254 ],
                     [ 3.5       ,  0.8660254 ],
                     [ 4.5       ,  0.8660254 ],
                     [ 5.5       ,  0.8660254 ],
                     [ 6.5       ,  0.8660254 ],
                     [ 1.        ,  1.73205081],
                     [ 2.        ,  1.73205081],
                     [ 3.        ,  1.73205081],
                     [ 4.        ,  1.73205081],
                     [ 5.        ,  1.73205081],
                     [ 6.        ,  1.73205081],
                     [ 1.5       ,  2.59807621],
                     [ 2.5       ,  2.59807621],
                     [ 3.5       ,  2.59807621],
                     [ 4.5       ,  2.59807621],
                     [ 5.5       ,  2.59807621],
                     [ 6.5       ,  2.59807621],
                     [ 1.        ,  3.46410162],
                     [ 2.        ,  3.46410162],
                     [ 3.        ,  3.46410162],
                     [ 4.        ,  3.46410162],
                     [ 5.        ,  3.46410162],
                     [ 6.        ,  3.46410162],
                     [ 1.5       ,  4.33012702],
                     [ 2.5       ,  4.33012702],
                     [ 3.5       ,  4.33012702],
                     [ 4.5       ,  4.33012702],
                     [ 5.5       ,  4.33012702],
                     [ 6.5       ,  4.33012702],
                     [ 1.        ,  5.19615242],
                     [ 2.        ,  5.19615242],
                     [ 3.        ,  5.19615242],
                     [ 4.        ,  5.19615242],
                     [ 5.        ,  5.19615242],
                     [ 6.        ,  5.19615242]])
    

    So I'do this using a the following method:

    from matplotlib import collections, transforms
    from matplotlib.colors import colorConverter
    from matplotlib import cm
    import matplotlib.pyplot as plt
    import numpy as np
    
    def plot_map(hits, n_centers, w=10):
        """
        Plot Map
        """
    
        fig = plt.figure(figsize=(w, .7 * w))
        ax = fig.add_subplot(111)
        hits_count = np.histogram(hits, bins=n_centers.shape[0])[0]
        # Discover difference between centers
        collection = RegularPolyCollection(
            numsides=6, # a hexagon 
            rotation=0, sizes=( (6.6*w)**2 ,),
            edgecolors = (0, 0, 0, 1),
            array= hits_count,
            cmap = cm.winter,
            offsets = n_centers,
            transOffset = ax.transData,
        )
        ax.axis('off')
        ax.add_collection(collection, autolim=True)
        ax.autoscale_view()
        fig.colorbar(collection)
        return ax
    
    _ = plot_map(som_classif, matrix)
    

    Finally I got this output:

    enter image description here

    EDIT

    An updated version of this code on https://stackoverflow.com/a/23811383/575734

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  • 2021-02-01 11:21

    I don't have an answer for point 1, but some hints for point 2 and 3. In your context, you're not modelling a physical 2D space but a conceptual space with tiles that have 6 neighbors. This can be modelled with square tiles arranged in columns with the odd colums shifted vertically by half the size of a square. I'll try an ASCII diagram:

     ___     ___     ___     
    |   |___|   |___|   |___
    |___|   |___|   |___|   |
    |   |___|   |___|   |___|
    |___|   |___|   |___|   |
    |   |___|   |___|   |___|
    |___|   |___|   |___|   |
        |___|   |___|   |___|
    

    You can see easily that each square has 6 neighbors (except the ones on the edges of course). This gets easily modeled as a 2D array of squares, and the rules to compute the coordinates of the square at at position (i, j), i being the row and j the column are quite simple:

    if j is even:

    (i+1, j), (i-1, j), (i, j-1), (i, j+1), (i-1, j-1), (i+1, j-1)
    

    if j is odd:

    (i+1, j), (i-1, j), (i, j-1), (i, j+1), (i+1, j-1), (i+1, j+1)
    

    (the 4 first terms are identical)

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