I\'m looking for help with a performance issue in an Objective-C based iOS app.
I have an iOS application that captures the screen\'s contents using CALayer\'s renderInC
Maybe you can record at half resolution to speed up things, if that fits the requirements?
"Since the layer must be rendered on the main thread" this is not true, as long as you don't touch UIKit.
Please see https://stackoverflow.com/a/12844171/136305