Here\'s some code from Richard Jones\' Blog:
with gui.vertical:
text = gui.label(\'hello!\')
items = gui.selection([\'one\', \'two\', \'three\'])
wit
Here's one way:
from __future__ import with_statement
import inspect
class button(object):
def __enter__(self):
# keep track of all that's already defined BEFORE the `with`
f = inspect.currentframe(1)
self.mustignore = dict(f.f_locals)
def __exit__(self, exc_type, exc_value, traceback):
f = inspect.currentframe(1)
# see what's been bound anew in the body of the `with`
interesting = dict()
for n in f.f_locals:
newf = f.f_locals[n]
if n not in self.mustignore:
interesting[n] = newf
continue
anf = self.mustignore[n]
if id(newf) != id(anf):
interesting[n] = newf
if interesting:
print 'interesting new things: %s' % ', '.join(sorted(interesting))
for n, v in interesting.items():
if isinstance(v, type(lambda:None)):
print 'function %r' % n
print v()
else:
print 'nothing interesting'
def main():
for i in (1, 2):
def ignorebefore():
pass
with button():
def testing(i=i):
return i
def ignoreafter():
pass
main()
Edit: stretched code a bit more, added some explanation...:
Catching caller's locals at __exit__
is easy -- trickier is avoiding those locals that were already defined before the with
block, which is why I added to main two local functions that the with
should ignore. I'm not 100% happy with this solution, which looks a bit complicated, but I couldn't get equality testing correct with either ==
or is
, so I resorted to this rather complicated approach.
I've also added a loop (to make more strongly sure the def
s before / within / after are being properly handled) and a type-check and function-call to make sure the right incarnation of testing
is the one that's identified (everything seems to work fine) -- of course the code as written only works if the def
inside the with
is for a function callable without arguments, it's not hard to get the signature with inspect
to ward against that (but since I'm doing the call only for the purpose of checking that the right function objects are identified, I didn't bother about this last refinement;-).
To answer your question, yes, it's frame introspection.
But the syntax I would create to do the same thing is
with gui.vertical:
text = gui.label('hello!')
items = gui.selection(['one', 'two', 'three'])
@gui.button('click me!')
class button:
def on_click():
text.value = items.value
text.foreground = red
Here I would implement gui.button
as a decorator that returns button instance given some parameters and events (though it appears to me now that button = gui.button('click me!', mybutton_onclick
is fine as well).
I would also leave gui.vertical
as it is since it can be implemented without introspection. I'm not sure about its implementation, but it may involve setting gui.direction = gui.VERTICAL
so that gui.label()
and others use it in computing their coordinates.
Now when I look at this, I think I'd try the syntax:
with gui.vertical:
text = gui.label('hello!')
items = gui.selection(['one', 'two', 'three'])
@gui.button('click me!')
def button():
text.value = items.value
foreground = red
(the idea being that similarly to how label is made out of text, a button is made out of text and function)