With Beta 4, I had this code that worked fine:
var red, green, blue, alpha: UnsafePointer
red = UnsafePointer.alloc(1)
green = Unsa
To answer your question about setting the stroke color from a UIColor
, this will work:
CGContextSetStrokeColorWithColor(myUIColor.CGColor);
I do this a lot in my C++-based Quartz 2D code.
This works, Swift is smart enough to know what to do with the &
operator:
let color = UIColor.purpleColor()
var r:CGFloat, g:CGFloat, b:CGFloat, a:CGFloat = 0
color.getRed(&r, green: &g, blue: &b, alpha: &a)
CGContextSetRGBStrokeColor(c, r, g, b, a)
If you really want to do the alloc yourself, use your favorite flavor and construct the pointer like this:
let p = UnsafeMutablePointer<CGFloat>(calloc(1, UInt(sizeof(CGFloat))))
// later don't forget to free(p)
As of Beta 5 you can just pass your variables prefixed with &. Just make sure to initialise them
More info on https://developer.apple.com/swift/blog/?id=6
To use single variables, you can just set them to a zero value
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
color.getRed(&r, green: &g, blue: &b, alpha: &a)
To use C arrays, you just create a normal array with the indices you expect
var points:[NSPoint] = [NSPoint(), NSPoint(), NSPoint()] //notice how we set empty NSPoints
self.elementAtIndex(index, associatedPoints: &points)
CGPathAddCurveToPoint(path, nil, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y)
UnsafePointer<T>
no longer has a member .alloc
. Use UnsafeMutablePointer<T>.alloc
instead. e.g. the following blankof()
works as a universal initializer.
func blankof<T>(type:T.Type) -> T {
var ptr = UnsafeMutablePointer<T>.alloc(sizeof(T))
var val = ptr.memory
ptr.destroy()
return val
}
var red = blankof(CGFloat)
var green = blankof(CGFloat)
var blue = blankof(CGFloat)
var alpha = blankof(CGFloat)
color.getRed(&red, green:&green, blue:&blue, alpha:&alpha)
CGContextSetRGBStrokeColor(context, red, green, blue, 1)
// no need to dealloc because they are all structs, not pointers