Problem with cocos2D for iPhone and touch detection

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后悔当初
后悔当初 2021-02-01 09:03

I just don\'t get it. I use cocos2d for development of a small game on the iPhone/Pod. The framework is just great, but I fail at touch detection. I read that you just need to o

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  • 2021-02-01 09:51

    -Make your scene conforms to protocol CCTargetedTouchDelegate -Add This line to init of your scene:

    [[[CCDirector sharedDirector] touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:NO];
    

    -Implement these functions:

    - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
     {
       return  YES;
     }
     -(void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
      {
        //here touch is ended
      }
    
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