How to make program wait for asynchronous NSURLConnection to finish before proceeding with next command?

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日久生厌 2021-02-01 09:10

How can I make my program wait for an asynchronous NSURLConnection to finish before going to the next line of code?

SetDelegate *sjd= [SetDelegate alloc];
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  • 2021-02-01 09:19

    This golden nugget helped me! I was using synchronous NSURL just fine until I decided I needed SSL for my connection between my client and my server. I took the approach of key pinning which is comparing the cert on the device to the cert on the server (read more on link above) and in order for it to work I needed to add code to the NSURL methods, which from my research you can't do with NSURL synchronous. Until I found this ridiculously simple solution which worked for me:

    NSString *connectionRunLoopMode = @"connectionRunLoopMode";
    NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:urlRequest delegate:urlConnectionDelegate startImmediately:NO];
    NSRunLoop *currentRunLoop = [NSRunLoop currentRunLoop];
    [connection unscheduleFromRunLoop:currentRunLoop forMode:NSDefaultRunLoopMode];
    [connection scheduleInRunLoop:currentRunLoop forMode:connectionRunLoopMode];
    [connection start];
    while ([currentRunLoop runMode:connectionRunLoopMode beforeDate:[NSDate distantFuture]]);
    
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  • 2021-02-01 09:30

    NSURLConnection is already asynchronous. Simply implement the delegate methods. If you want to update the UI on the MainThread (e.g. a progress bar), you can do so in didReceiveData. or look at this

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  • 2021-02-01 09:36

    You say you want to wait for an asynchronous call to complete, so I'm assuming you're calling the code you posted up in a separate thread.

    I would recommend having a look at the new sendAsynchronourRequest method. I've posted up an example of how you can wrap this up in a class which would inform its delegate when the connection has completed / timed out / failed. I'm only referring you to this post because it sounds like you're trying to achieve something very similar to what I was at the time, and this DownloadWrapper class worked flawlessly for me. It's new in iOS5, mind you.

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  • 2021-02-01 09:37

    Your question is a bit odd. You have impossibly constrained the issue. You cannot have a line of code "wait" for a process to finish w/o it blocking something, in this case whatever thread the loop is running in.

    You can use a synchronous call if you wanted to, it doesn't block your app, it only blocks the thread it is executed on. In your example, you have a loop that is continually getting remote data and you want your UI to reflect that until it is done. But you don't want your UI blocked. That means, this thread with your loop already MUST be on a background thread so you can feel free to do a synchronous call in the loop w/o blocking your UI thread. If the loop is on the UI thread you need to change this to do what you want.

    You could also do this using an asynchronous connection. In that case, your operation may actual complete faster b/c you can have multiple requests in progress at the same time. If you do it that way, your loop can remain on the UI thread and you just need to track all of the connections so that when they are finished you can communicate that status to the relevant controllers. You'll need iVars to track the loading state and use either a protocol or NSNotification to communicate when loading is done.

    EDIT: ADDED EXAMPLE OF SYNCHRONOUS CALL ON BACKGROUND THREAD

    If you want the loop to finish completely only when all requests are finishes and not block your UI thread here's a simple example:

    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
        // post an NSNotification that loading has started
        for (x = 0; x < numberOfRequests; x++) {
            // create the NSURLRequest for this loop iteration
            NSURLResponse *response = nil;
            NSError *error = nil;
            NSData *data = [NSURLConnection sendSynchronousRequest:request
                                                 returningResponse:&response
                                                             error:&error];
            // do something with the data, response, error, etc
        }
        // post an NSNotification that loading is finished
    });
    

    Whatever objects need to show loading status should observe and handle the notifications you post here. The loop will churn through and make all your requests synchronously on a background thread and your UI thread will be unblocked and responsive. This isn't the only way to do this, and in fact, I would do it using async connections myself, but this is a simple example of how to get what you want.

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  • 2021-02-01 09:40

    If you really want it to wait, why use an asynchronous call at all? Use a synchronous call instead:

    NSURLResponse* response = nil;
    NSData* data = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:nil]
    

    This approach will block the thread it's executed, so you should be sure you want to do it! Did I mention that it will block? :)

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  • 2021-02-01 09:41

    If you just want to know when it's complete and don't really care about any data, simply use the NSNotificationCenter to post a notification and have your view subscribe to it.

    Delegate - Post Notification upon completion

    -(void) connectionDidFinishLoading:(NSURLConnection*)connection {
        [[NSNotificationCenter defaultCenter] postNotificationName:@"NSURLConnectionDidFinish" object:nil];
    }
    

    View - Add observer and run some code when observed

    -(void) viewDidLoad {
    
    [[NSNotificationCenter defaultCenter] addObserver:self
                                              selector:@selector(yourCleanupMethod)
                                                   name:@"NSURLConnectionDidFinish"
                                                  object:nil];
    }
    
    -(void) yourCleanupMethod {
        // finish up
    
        [[NSNotificationCenter defaultCenter] removeObserver:self];
    }
    

    Now, if you need to pass a simple object back as data you can try loading up the object parameter in your notification like this:

    [[NSNotificationCenter defaultCenter] postNotificationName:@"NSURLConnectionDidFinish" object:yourDataObject];
    

    Then change your view and cleanup signature like this:

    -(void) viewDidLoad {
    
    // Notice the addition to yourCleanupMethod
    [[NSNotificationCenter defaultCenter] addObserver:self
                                              selector:@selector(yourCleanupMethod:)
                                                   name:@"NSURLConnectionDidFinish"
                                                  object:nil];
    }
    
    -(void) yourCleanupMethod:(NSNotification *)notif {
        // finish up
        id yourDataObject = [notif object];
    
        [[NSNotificationCenter defaultCenter] removeObserver:self];
    }
    

    Now I found myself needing something a little more than this so I ended up creating a singleton to handle all of my requests. Since all of your delegate methods in NSURLConnectionDelegate give you and instance of the NSURLConnection for the specific connection, you can simply store a mutable data object in a dictionary and look it up each time by the connection. From there I have a method signature that takes and object and selector in that I associate with the connection so after everything has wrapped up, I can pass that mutable data object to the requestor by performing the selector on that object.

    I won't include all of that code here but maybe that will help get you thinking about what is possible. I found that I had a lot of code tied up in making web service calls so wrapping everything up in a singleton gave me a nice clean way of getting data. Hope this helps!

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