How to get a snappy UICollectionView with lots of images (50-200)?

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无人及你
无人及你 2021-02-01 08:44

I\'m using UICollectionView in an app that is displaying quite a lot of photos (50-200) and I\'m having issues getting it to be snappy (as snappy as Photos app for

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  • 2021-02-01 09:03

    I think that approach #3 is the best way to go, and I think I may have spotted the bug.

    You're assigning to @image, a private variable for the whole collection view class, in your operation block. You should probably change:

    @image = UIImage.imageWithContentsOfFile(image_path)
    

    to

    image = UIImage.imageWithContentsOfFile(image_path)
    

    And change all the references for @image to use the local variable. I'm willing to bet that the problem is that every time you create an operation block and assign to the instance variable, you are replacing what is already there. Due to some of the randomness of how the operation blocks are dequeued, the main queue async callback is getting the same image back because it is accessing the last time that @image was assigned.

    In essence, @image acts like a global variable for the operation and async callback blocks.

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  • 2021-02-01 09:12

    The best way I found of solving this problem was by keeping my own cache of images, and pre-warming it on viewWillAppear on a background thread, like so:

    - (void) warmThubnailCache
    {
        if (self.isWarmingThumbCache) {
            return;
        }
    
        if ([NSThread isMainThread])
        {
            // do it on a background thread
            [NSThread detachNewThreadSelector:@selector(warmThubnailCache) toTarget:self withObject:nil];
        }
        else
        {
            self.isWarmingThumbCache = YES;
            NIImageMemoryCache *thumbCache = self.thumbnailImageCache;
            for (GalleryImage *galleryImage in _galleryImages) {
                NSString *cacheKey = galleryImage.thumbImageName;
                UIImage *thumbnail = [thumbCache objectWithName:cacheKey];
    
                if (thumbnail == nil) {
                    // populate cache
                    thumbnail = [UIImage imageWithContentsOfFile:galleryImage.thumbImageName];
    
                    [thumbCache storeObject:thumbnail withName:cacheKey];
                }
            }
            self.isWarmingThumbCache = NO;
        }
    }
    

    You can also use GCD instead of NSThread, but I opted for NSThread, since only one of these should run at a time, so no queue is necessary. Also, if you have an essentially limitless number of images, you will have to be more careful than I. You will have to be more clever about loading the images around a user's scroll location, rather than all of them, like I do here. I can do this because the number of images, for me, is fixed.

    I should also add that your collectionView:cellForItemAtIndexPath: should use your cache, like so:

    - (PSUICollectionViewCell *)collectionView:(PSUICollectionView *)collectionView
                      cellForItemAtIndexPath:(NSIndexPath *)indexPath
    {
        static NSString *CellIdentifier = @"GalleryCell";
    
        GalleryCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:CellIdentifier
                                                                                    forIndexPath:indexPath];
    
        GalleryImage *galleryImage = [_galleryManager.galleryImages objectAtIndex:indexPath.row];
    
        // use cached images first
        NIImageMemoryCache *thumbCache = self.galleryManager.thumbnailImageCache;
        NSString *cacheKey = galleryImage.thumbImageName;
        UIImage *thumbnail = [thumbCache objectWithName:cacheKey];
    
        if (thumbnail != nil) {
            cell.imageView.image = thumbnail;
        } else {
            UIImage *image = [UIImage imageWithContentsOfFile:galleryImage.thumbImageName];
    
            cell.imageView.image = image;
    
            // store image in cache
            [thumbCache storeObject:image withName:cacheKey];
        }
    
        return cell;
    }
    

    Make sure your cache clears when you get a memory warning, or use something like NSCache. I'm using a framework called Nimbus, which has something called NIImageMemoryCache, which lets me set a max number of pixels to cache. Quite handy.

    Other than that, one gotcha to take note is is to NOT use UIImage's "imageNamed" method, which does it's own caching, and will give you memory problems. Use "imageWithContentsOfFile" instead.

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