I was just wondering what language would be a good choice for developing a game server to support a large (thousands) number of users? I dabbled in python, but realized that it
I hate to say it, and I know I'm risking a down mod here, but it doesn't sound like there's a language out there for you. All programming languages have their quirks and programmers simply have to adapt to them. It's completely possible to write a working server in Python without classes (eliminating the "self" variable class references) and likewise just as easy to write C++ with clean syntax.
If you're looking to deploy cross-platform and want to develop cross-platform as well, your best bet would probably be Java. It shorter development cycles than compiled languages like C and C++, but is higher performance (arguable, but I've always been anti-Java =P) than interpreted languages like Python and Perl and you don't have to work with unofficial implementations like Mono that may from time to time not support all of a language's features.
I know facebook uses a combination of Erlang and C++ for their chat engine.
Whatever you decide, if you choose a combination of languages, check out facebook's thrift framework for cross language services deployment. They open sourced it about a year+ back:
http://incubator.apache.org/thrift/
Speaking of pure performance, if you can run Java 6 you get about 1:1 performance when compared to optimized C++ (special cases notwithstanding, sometimes Java is faster, sometimes C++), the only problem you will have is of course stuff like database libraries, interconnectivity, scalability and such. I believe there's a variety of good to great solutions available to each of these problems but you won't find one language which would solve everything for you so I have to give you the age old advice: Choose the language you like and use that one.
Oh, you're still reading this? :) Well, here's some extra pointers.
Erlang is a language which is designed around concurrency and distribution over several servers, which is perfect for server software. Some links about Erlang and game-servers:
http://www.devmaster.net/articles/mmo-scalable-server/
http://www.erlang-consulting.com/euc2005/mmog/mmog_in_erlang.htm
I'm thinking of writing a game-server in Erlang myself.
C++ and Java are quite slow compared to C. The language should be a tool but not a crutch.
There is a pretty cool framework in development that addresses all your needs:
Project Darkstar from Sun. So I'd say Java seems to be a good language for game server development :-)