Why do you prefer char* instead of string, in C++?

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北海茫月
北海茫月 2021-02-01 08:31

I\'m a C programmer trying to write c++ code. I heard string in C++ was better than char* in terms of security, performance, etc, however sometimes it

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  • 2021-02-01 08:35

    String may actually be better in terms of performance. And innumerable other reasons - security, memory management, convenient string functions, make std::string an infinitely better choice.

    Edit: To see why string might be more efficient, read Herb Sutter's books - he discusses a way to internally implement string to use Lazy Initialization combined with Referencing.

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  • 2021-02-01 08:41

    In general, std::string is a cleaner, safer way to go because it removes the burden of memory management from the programmer. The main reason it can be faster than char *'s, is that std::string stores the length of the string. So, you don't have to do the work of iterating through the entire character array looking for the terminating NULL character each time you want to do a copy, append, etc.

    That being said, you will still find a lot of c++ programs that use a mix of std::string and char *, or have even written their own string classes from scratch. In older compilers, std::string was a memory hog and not necessarily as fast as it could be. This has gotten better over time, but some high-performance applications (e.g., games and servers) can still benefit from hand-tuned string manipulations and memory-management.

    I would recommend starting out with std::string, or possibly creating a wrapper for it with more utility functions (e.g., starts_with(), split(), format(), etc.). If you find when benchmarking your code that string manipulation is a bottleneck, or uses too much memory, you can then decide if you want to accept the extra risks and testing that a custom string library demands.

    TIP: One way of getting around the memory issues and still use std::string is to use an embedded database such as SQLite. This is particularly useful when generating and manipulating extremely large lists of strings, and performance is better than what you might expect.

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  • 2021-02-01 08:42

    Ok, the question changed a lot since I first answered.

    Native char arrays are a nightmare of memory management and buffer overruns compared to std::string. I always prefer to use std::string.

    That said, char array may be a better choice in some circumstances due to performance constraints (although std::string may actually be faster in some cases -- measure first!) or prohibition of dynamic memory usage in an embedded environment, etc.

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  • 2021-02-01 08:43

    The only time I've recently used a C-style char string in a C++ program was on a project that needed to make use of two C libraries that (of course) used C strings exclusively. Converting back and forth between the two string types made the code really convoluted.

    I also had to do some manipulation on the strings that's actually kind of awkward to do with std::string, but I wouldn't have considered that a good reason to use C strings in the absence of the above constraint.

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  • 2021-02-01 08:45

    Implementations of std::string hide the memory usage from you. If you're writing performance-critical code, or you actually have to worry about memory fragmentation, then using char* can save you a lot of headaches.

    For anything else though, the fact that std::string hides all of this from you makes it so much more usable.

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  • 2021-02-01 08:47

    In all my professional career I've had an opportunity to use std::string at only two projects. All others had their own string classes :)

    Having said that, for new code I generally use std::string when I can, except for module boundaries (functions exported by dlls/shared libraries) where I tend to expose C interface and stay away from C++ types and issues with binary incompatibilities between compilers and std library implementations.

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