How to start writing an augmented reality application

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遥遥无期
遥遥无期 2021-02-01 08:17

I have been looking at creating an augmented reality application. Can anyone suggest a preferred technology platform to start writing an application of this kind.

I wou

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  • 2021-02-01 08:53

    I would suggest you to try NYARToolkit for Unity

    you can download basic Unity for free from here

    with this Augmented Reality be a 2 minutes task, its very easy to use both "unity" and "NyARToolkit for unity"

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  • 2021-02-01 08:56

    Does desktop application include WebGL applications in the web browser?

    If so, then you might want to check out skarf.js, a framework that I have written for handling JavaScript augmented reality libraries in Three.js. It currently integrates JSARToolKit and js-aruco, so you can easily switch between these two libraries to decide on the more suitable one to use.

    This framework takes care of a number of things for you, including automatic loading of models when the associated markers are detected (association is specified in a JSON file). There is also a GUI marker system which allows users to control settings using AR markers.

    Integration with Three.js is just one line of code to create a Skarf instance and another line of code to update.

    There are videos, live demos, source codes, examples and documentation available. Check out http://cg.skeelogy.com/skarfjs/ for more info.

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  • 2021-02-01 08:58

    FLARToolKit is another good place to look. It's free and uses flash + Actionsctript 3. gotoandlearn DOT com has a couple good video tutorial on how to use the library, I'd give you links to them but stackoverflow says I'm not special enough for more than 1 url.

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