So anyone out there knows of sample code or control that perfectly emulates the Windows 8 Start Menu Tile Layout Engine?
It should support mixed Square and Rectangle Til
These are the two different libraries I evaluated for my project to create a Windows 8 like startpage in WPF:
I've looked around myself and couldn't find anything to do what I/we want. I knew that to get this behavior we'd need some sort of custom panel object, so I set about creating one...
What it boils down to, is the tiles need to be arranged vertically, with double-width tiles taking up a whole row in that column, and normal width tiles to pair up. When it reaches the bottom of the container, it needs to create a new column and follow the same pattern.
Here's my implementation:
public class MetroTilePanel : Panel
{
protected override Size ArrangeOverride(System.Windows.Size finalSize)
{
double x = 0, y = 0, colWidth = 0, rowHeight = 0;
int col = 0;
colWidth = Children.Cast<UIElement>().Select(c => c.DesiredSize.Width).Max();
foreach (UIElement child in Children)
{
rowHeight = Math.Max(rowHeight, child.DesiredSize.Height);
if (x + child.DesiredSize.Width > (colWidth * (col + 1)))
{
// New row
y += rowHeight;
x = (colWidth * (col));
rowHeight = child.DesiredSize.Height;
}
if (y + rowHeight > finalSize.Height)
{
// New column
col++;
x = (colWidth * (col));
y = 0;
}
child.Arrange(new Rect(x, y, child.DesiredSize.Width, child.DesiredSize.Height));
x += child.DesiredSize.Width;
}
return finalSize;
}
protected override Size MeasureOverride(Size availableSize)
{
double x = 0, y = 0, colWidth = 0;
foreach (UIElement child in Children)
{
child.Measure(availableSize);
if (x + child.DesiredSize.Height > availableSize.Height)
{
x += colWidth;
y = 0;
colWidth = 0;
}
y += child.DesiredSize.Height;
if (child.DesiredSize.Width > colWidth)
{
colWidth = child.DesiredSize.Width;
}
}
x += colWidth;
var resultSize = new Size();
resultSize.Width = double.IsPositiveInfinity(availableSize.Width) ? x : availableSize.Width;
resultSize.Height = double.IsPositiveInfinity(availableSize.Height) ? y : availableSize.Height;
return resultSize;
}
}
Screenshot of the control in action:
Disclaimers:
I hope this helps.