In the Princeton tutorial on Coursera the lecturer explains the common order-of-growth functions that are encountered. He says that linear and linearithmic running times are \"w
constant time is always better because the time (or space) complexity doesn't depend on the problem size... isn't it a great feature? :-)
then we have O(N) and then Nlog(N)
did you know? problems with constant time complexity exist!
e.g.
let A[N] be an array of N integer values, with N > 3. Find and algorithm to tell if the sum of the first three elements is positive or negative.
Yes constant time i.e. O(1) is better than linear time O(n) because the former is not depending on the input-size of the problem. The order is O(1) > O (logn) > O (n) > O (nlogn). Linear or linearthimic time we strive for because going for O(1) might not be realistic as in every sorting algorithm we atleast need a few comparisons which the professor tries to prove with his decison Tree- comparison analysis where he tries to sort three elements a b c and proves a lower bound of nlogn. Check his "Complexity of Sorting" in the Mergesort lecture.
What we strive for is efficiency, in the sense of designing algorithms with a time (or space) complexity that does not exceed their theoretical lower bound.
For instance, using comparison-based algorithms, you can't find a value in a sorted array faster than Omega(Log(N)), and you cannot sort an array faster than Omega(N Log(N)) - in the worst case.
Thus, binary search O(Log(N)) and Heapsort O(N Log(N)) are efficient algorithms, while linear search O(N) and Bubblesort O(N²) are not.
The lower bound depends on the problem to be solved, not on the algorithm.
Generally speaking, what we strive for is the best we can manage to do. But depending on what we're doing, that might be O(1), O(log log N), O(log N), O(N), O(N log N), O(N2), O(N3), or (or certain algorithms) perhaps O(N!) or even O(2N).
Just for example, when you're dealing with searching in a sorted collection, binary search borders on trivial and gives O(log N) complexity. If the distribution of items in the collection is reasonably predictable, we can typically do even better--around O(log log N). Knowing that, an algorithm that was O(N) or O(N2) (for a couple of obvious examples) would probably be pretty disappointing.
On the other hand, sorting is generally quite a bit higher complexity--the "good" algorithms manage O(N log N), and the poorer ones are typically around O(N2). Therefore, for sorting an O(N) algorithm is actually very good (in fact, only possible for rather constrained types of inputs), and we can pretty much count on the fact that something like O(log log N) simply isn't possible.
Going even further, we'd be happy to manage a matrix multiplication in only O(N2) instead of the usual O(N3). We'd be ecstatic to get optimum, reproducible answers to the traveling salesman problem or subset sum problem in only O(N3), given that optimal solutions to these normally require O(N!).
You're missing the broader context in which those statements must have been made. Different kinds of problems have different demands, and often even have theoretical lower bounds on how much work is absolutely necessary to solve them, no matter the means.
For operations like sorting or scanning every element of a simple collection, you can make a hard lower bound of the number of elements in the collection for those operations, because the output depends on every element of the input. [1] Thus, O(n) or O(n*log(n)) are the best one can do.
For other kinds of operations, like accessing a single element of a hash table or linked list, or searching in a sorted set, the algorithm needn't examine all of the input. In those settings, an O(n) operation would be dreadfully slow.
[1] Others will note that sorting by comparisons also has an n*log(n) lower bound, from information-theoretic arguments. There are non-comparison based sorting algorithms that can beat this, for some types of input.
He said those algorithms are what we strive for, which is generally true. Many algorithms cannot possibly be improved better than logarithmic or linear time, and while constant time would be better in a perfect world, it's often unattainable.