I am trying to change a button\'s color (just a flash/blink) to green when a scan is correct and red when there\'s a problem. I am able to do this with a view like so
This will start and stop a flashing button onClick
, if you only want to flash the button immediately just use the first statement.
var flashing = false
@IBAction func btnFlash_Clicked(sender: AnyObject) {
if !flashing{
self.buttonScan.alpha = 1.0
UIView.animateWithDuration(0.5, delay: 0.0, options: [.CurveEaseInOut, .Repeat, .Autoreverse, .AllowUserInteraction], animations: {() -> Void in
self.buttonScan.alpha = 0.0
}, completion: {(finished: Bool) -> Void in
})
flashing = true
}
else{
UIView.animateWithDuration(0.1, delay: 0.0, options: [.CurveEaseInOut, .BeginFromCurrentState], animations: {() -> Void in
self.buttonScan.alpha = 1.0
}, completion: {(finished: Bool) -> Void in
})
}
}
An updated version with extension
.
extension UIView {
func blink(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, alpha: CGFloat = 0.0) {
UIView.animate(withDuration: duration, delay: delay, options: [.curveEaseInOut, .repeat, .autoreverse], animations: {
self.alpha = alpha
})
}
}
To call the function:
button.blink() // without parameters
button.blink(duration: 1, delay: 0.1, alpha: 0.2) // with parameters
with UIViewPropertyAnimator and Swift 5
UIViewPropertyAnimator.runningPropertyAnimator(withDuration: 1, delay: 0, options: [.curveLinear,.repeat], animations: {
UIView.setAnimationRepeatCount(3000)
self.buttonScan.alpha = 0.0
}, completion: {_ in })
This UIView
extension "blinks" a view and changes the background colour:
/**
Blinks a view with a given duration and optional color.
- Parameter duration: The duration of the blink.
- Parameter color: The color of the blink.
*/
public func blink(withDuration duration: Double = 0.25, color: UIColor? = nil) {
alpha = 0.2
UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: {
self.alpha = 1.0
})
guard let newBackgroundColor = color else { return }
let oldBackgroundColor = backgroundColor
UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: {
self.backgroundColor = newBackgroundColor
self.backgroundColor = oldBackgroundColor
})
}
You would then use as follows:
buttonScan.blink(color: .green)
myButton.alpha = 0.7
UIView.animate(withDuration: 0.3,
delay: 1.0,
options: [UIView.AnimationOptions.curveLinear, UIView.AnimationOptions.repeat, UIView.AnimationOptions.autoreverse],
animations: { myButton.alpha = 1.0 },
completion: nil)
Swift 3.0
func animateFlash() {
flashView.alpha = 0
flashView.isHidden = false
UIView.animate(withDuration: 0.3, animations: { flashView.alpha = 1.0 }) { finished in flashView.isHidden = true }
}
Another smoothly animating version for Swift 5:
public extension UIView {
func blink(duration: TimeInterval) {
let initialAlpha: CGFloat = 1
let finalAlpha: CGFloat = 0.2
alpha = initialAlpha
UIView.animateKeyframes(withDuration: duration, delay: 0, options: .beginFromCurrentState) {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.5) {
self.alpha = finalAlpha
}
UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.5) {
self.alpha = initialAlpha
}
}
}
}