Suppose I have a template class with a lot of functions and I want to specialize them to change only a few of them and keep the other ones exactly as specified in the base templ
You just have to use two template classes:
template<typename T>
struct CommonBase
{
void print1() {cout << "Base::print1" << endl;};
void print2() {cout << "Base::print2" << endl;};
};
template<typename T>
struct Base : public CommonBase<T>
{
};
template<>
struct Base<int> : public CommonBase<int>
{
void print2() {cout << "Base::print2" << endl;};
};
You always use Base
, rather than CommonBase
.
Nicol's solution works fine, but this is an alternative:
template<typename T>
struct Base
{
void print1() {cout << "Base::print1" << endl;};
void print2() {cout << "Base::print2" << endl;};
};
template<>
void Base<int>::print2() {cout << "Base<int>::print2()" << endl;};
That way you can specialize only specific member functions and still use those that you haven't specialized(in this case, print1
) without any problem. So now you'd use it just like you wanted:
Base<int> i;
i.print1();
i.print2(); // calls your specialization
Demo here.
Another solution would be to add a level of indirection in the function you want to redefine, i.e.
template<typename T>
struct foo
{
template<typename T2>
void bar_impl()
{
//generic function
}
void bar()
{
bar_impl<T>();
}
};
Then you can specialize each function individually for each type or specialize the whole type as wanted.