Is this program well-defined, and if not, why exactly?
#include
#include
struct X {
int cnt;
X (int i) : cnt(i) {}
~X()
Yeah, that sounds about right. I would think once the destructor is finished calling, the memory would be dumped back into the allocatable pool, allowing something to write over it, thus potentially causing issues with follow-up destructor calls (the 'this' pointer would be invalid).
However, if the destructor doesn't finish until the recursive loop is unwound.. it should theoretically be fine.
Interesting question :)
Okay, we understood that behavior is not defined. But let's do small journey into what really happends. I use VS 2008.
Here is my code:
class Test
{
int i;
public:
Test() : i(3) { }
~Test()
{
if (!i)
return;
printf("%d", i);
i--;
Test::~Test();
}
};
int _tmain(int argc, _TCHAR* argv[])
{
delete new Test();
return 0;
}
Let's run it and set a breakpoint inside destructor and let the miracle of recursion happen.
Here is stack trace:
What is that scalar deleting destructor
? It is something that compiler inserts between delete and our actual code. Destructor itself is just a method, there is nothing special about it. It doesn't really release the memory. It is released somewhere inside that scalar deleting destructor
.
Let's go to scalar deleting destructor
and take a look at the disassembly:
01341580 mov dword ptr [ebp-8],ecx
01341583 mov ecx,dword ptr [this]
01341586 call Test::~Test (134105Fh)
0134158B mov eax,dword ptr [ebp+8]
0134158E and eax,1
01341591 je Test::`scalar deleting destructor'+3Fh (134159Fh)
01341593 mov eax,dword ptr [this]
01341596 push eax
01341597 call operator delete (1341096h)
0134159C add esp,4
while doing our recursion we are stuck at address 01341586
, and memory is actually released only at address 01341597
.
Conclusion: In VS 2008, since destructor is just a method and all memory release code are injected into middle function (scalar deleting destructor
) it is safe to call destructor recursively. But still it is not good idea, IMO.
Edit: Ok, ok. The only idea of this answer was to take a look at what is going on when you call destructor recursively. But don't do it, it is not safe generally.
Why would anyone ever want to call the destructor recursively in this way ? Once you have called the destructor, it should destroy the object. If you call it again, you would be trying to initiate the destruction of an already partly destroyed object when you were still actually part way through actually destroying it at the same time.
All of the examples have some sort of decremental / incremental end condition, to essentially count down in calls, which is suggestive of some sort of failed implementation of a nested classs which contains members of the same type as itself.
For such a nested matryoshka class, calling the destructor on the members, recursively, ie the destructor calls the destructor on member A, which in turn calls the destructor on its own member A, which in turn calls the detructor ... and so on is perfectly fine and works exactly as one might expect. This is a recursive use of the destructor, but it is not recursively calling the destructor on itself which is insane, and would make almost no sense.
The answer is no, because of the definition of "lifetime" in §3.8/1:
The lifetime of an object of type
T
ends when:— if
T
is a class type with a non-trivial destructor (12.4), the destructor call starts, or— the storage which the object occupies is reused or released.
As soon as the destructor is called (the first time), the lifetime of the object has ended. Thus, if you call the destructor for the object from within the destructor, the behavior is undefined, per §12.4/6:
the behavior is undefined if the destructor is invoked for an object whose lifetime has ended
It comes back to the compiler's definition of the lifetime of an object. As in, when is the memory really de-allocated. I would think it could not be until after the destructor has completed, as the destructor has access to the object's data. Therefore, I would expect recursive calls to the destructor to work.
But ... there are surely many ways to implement a destructor and the freeing of memory. Even if it worked as I wanted on the compiler I'm using today, I would be very cautious about relying on such behavior. There are lots of things where the documentation says it won't work or the results are unpredictable that in fact work just fine if you understand what is really happening inside. But it's bad practice to rely on them unless you really have to, because if the specs say that this doesn't work, then even if it really does work, you have no assurance that it will continue to work in the next version of the compiler.
That said, if you really want to call your destructor recursively and this isn't just a hypothetical question, why not just rip the entire body of the destructor into another function, let the destructor call that, and then let that call itself recursively? That should be safe.