Getting “Cannot verify client. (3000)” when trying to upload archive from Xcode to itunesConnect

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失恋的感觉
失恋的感觉 2021-02-01 00:22

Just updated to Xcode 7.1 and getting this error. Was able to upload fine using 7.0.1

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  • 2021-02-01 00:27

    Clean project not work with me in XCode 7.2. But I solve the problem by export Archive and using Application Loader.

    Step:

    1. Archive you build.

    2. In Organizer: Chose your archive.

    3. Export "Save for iOS App Store Deployment".

    4. Open Application Loader (Xcode -> Open Developer Tool -> Application Loader: Download it if you don't have).

    5. Select "Deliver your App" -> Select your exported ipa.

    6. Upload.

    => Done

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  • 2021-02-01 00:27

    I tried most of the things here, but what finally did it for me was using the Application Loader instead of trying to upload my app from the Organizer.

    Once I did it from the Application Loader I got an error message related to this: ITMS-90535 Unable to publish iOS app with latest Google Signin SDK, which was the real cause of the error.

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  • 2021-02-01 00:29

    After trying a few things, this is what worked for me:

    • Just before uploading your executable, validate it, you then have a modal where you get to pick your binary. On the right, there's the name of the provisioning profile used. There's an arrow next to it.
    • Click on the arrow which opens the finder to the location of the provisioning profile.
    • Delete this file.
    • Restart XCode
    • Clean
    • Rebuild/Archive
    • Upload
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  • 2021-02-01 00:30

    You can use Application Loader to upload your build and solve it!

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  • 2021-02-01 00:31

    I had this problem for all night. Got

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  • 2021-02-01 00:32

    Had the same issue and tried everything including Application Loader but still would not load into iTunes Connect. I'm running XCode 7.1.1 and OS X El Capitan.

    I also have Avira (free version) installed and once I disable it, everything went through. Hope this helps someone.

    Stackoverflow has been my savior and goto source for Obj C and now Swift!!

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