Need .js and HTML example for displaying .STL 3D objects in a web page

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终归单人心
终归单人心 2021-01-31 22:59

Can anybody produce a clean \"for dummies\" example of HTML for using STLLoader.js to display ASCII (not binary) .stl object files in a web page? Result should let users manipul

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  • 2021-02-01 00:01

    The three.js examples are a good source:

    https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_stl.html

    Here is a simplified version:

    <!DOCTYPE html>
    <html lang="en">
        <head>
            <title>three.js webgl - STL</title>
            <meta charset="utf-8">
            <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
            <style>
                body {
                    font-family: Monospace;
                    background-color: #000000;
                    margin: 0px;
                    overflow: hidden;
                }
    
                #info {
                    color: #fff;
                    position: absolute;
                    top: 10px;
                    width: 100%;
                    text-align: center;
                    z-index: 100;
                    display:block;
    
                }
    
                a { color: skyblue }
            </style>
        </head>
        <body>
            <div id="info">
                STL loader test
            </div>
    
            <script src="http://threejs.org/build/three.min.js"></script>
    
            <script src="http://threejs.org/examples/js/loaders/STLLoader.js"></script>
    
            <script>
    
                var container, camera, scene, renderer;
    
                init();
                animate();
    
                function init() {
    
                    container = document.createElement( 'div' );
                    document.body.appendChild( container );
    
                    // renderer
    
                    renderer = new THREE.WebGLRenderer( { antialias: true } );
                    renderer.setSize( window.innerWidth, window.innerHeight );
                    container.appendChild( renderer.domElement );
    
                    // scene
    
                    scene = new THREE.Scene();
    
                    // camera
    
                    camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
                    camera.position.set( 3, 0.5, 3 );
                    scene.add( camera ); // required, because we are adding a light as a child of the camera
    
                    // lights
    
                    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
                    var light = new THREE.PointLight( 0xffffff, 0.8 );
                    camera.add( light );
    
                    // object
    
                    var loader = new THREE.STLLoader();
                    loader.load( 'slotted_disk.stl', function ( geometry ) {
    
                        var material = new THREE.MeshPhongMaterial( { color: 0xff5533 } );
    
                        var mesh = new THREE.Mesh( geometry, material );
    
                        scene.add( mesh );
    
                    } );
    
                    window.addEventListener( 'resize', onWindowResize, false );
    
                }
    
                function onWindowResize() {
    
                    camera.aspect = window.innerWidth / window.innerHeight;
    
                    camera.updateProjectionMatrix();
    
                    renderer.setSize( window.innerWidth, window.innerHeight );
    
                }
    
                function animate() {
    
                    requestAnimationFrame( animate );
    
                    render();
    
                }
    
                function render() {
    
                    var timer = Date.now() * 0.0005;
    
                    camera.position.x = Math.cos( timer ) * 5;
                    camera.position.z = Math.sin( timer ) * 5;
    
                    camera.lookAt( scene.position );
    
                    renderer.render( scene, camera );
    
                }
    
            </script>
        </body>
    </html>
    

    three.js r.70

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