I am writing refactoring a Silverlight program to consumes a portion of its existing business logic from a WCF service. In doing so, I\'ve run into the restriction in Silverligh
You may also want to consider Jeffrey Richter's AsyncEnumerator which is part of his 'power threading' library. He worked together with the CCR team to develop CCR. The AsyncEnumerator is according to Jeffrey more 'lightweight' than the CCR. Personally I've played about with AsyncEnumerator but not with the CCR.
I haven't used it in anger though - so far I've found the limitations with using enumerators to implement coroutines too painful. Currently learning F# because of amongst other things async workflows (If I remember the name correctly) which look like they're full fledged coroutines or 'continuations' (I forget the correct name or the exact distinctions between the terms).
Anyway, here's some links:
http://www.wintellect.com/PowerThreading.aspx
Channel 9 video on AsyncEnumerator
MSDN Article
The Reactive Extensions for .NET provide a much cleaner model for handling this.
They provide extensions which let you write simple delegates against asynchronous events in a much, much cleaner manner. I recommend looking into them, and adapting them to this situation.
You should definitely look at the Concurrency and Coordination Runtime. It uses iterators for exactly this purpose.
On the other hand, you should also look at Parallel Extensions and its approach to continuations. Parallel Extensions is part of .NET 4.0, whereas the CCR requires separate licensing. I would advise you to go with a framework written by people who eat, breathe and sleep this stuff though. It's just too easy to get details wrong on your own.
I didn't read your whole thing.
They use this strategy in CCR robotics studio, and a number of other projects use this strategy. An alternative is to use LINQ, see e.g. this blog for a description. The Reactive framework (Rx) is kinda built along these lines.
Luca mentions in his PDC talk that perhaps future version of C#/VB may add async primitives to the language.
In the meantime, if you can use F#, it is a winning strategy. Right now what you can do with F# here blows everything else right out of the water.
EDIT
To quote the example from my blog, suppose you have a WCF client that you want to call a couple methods on. The synchronous version might be written as
// a sample client function that runs synchronously
let SumSquares (client : IMyClientContract) =
(box client :?> IClientChannel).Open()
let sq1 = client.Square(3)
let sq2 = client.Square(4)
(box client :?> IClientChannel).Close()
sq1 + sq2
and the corresponding async code would be
// async version of our sample client - does not hold threads
// while calling out to network
let SumSquaresAsync (client : IMyClientContract) =
async { do! (box client :?> IClientChannel).OpenAsync()
let! sq1 = client.SquareAsync(3)
let! sq2 = client.SquareAsync(4)
do! (box client :?> IClientChannel).CloseAsync()
return sq1 + sq2 }
No crazy callbacks, you can use control constructs like if-then-else, while, try-finally, etc, write it almost exactly like you write straight-line code, and everything work, but now it's async. It's very easy to take a given BeginFoo/EndFoo pair of methods and make the corresponding F# async methods for use in this model.