What is the difference between didChangeDependencies and initState?

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刺人心
刺人心 2021-01-31 17:09

I am new to flutter and when I want to call my context in InitState it throws an error : which is about BuildContext.inheritFromWidgetOfExactType but then I use did

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  • 2021-01-31 17:46

    I've found a significant difference between initState and didChangeDependencies:

    • initState is called only once for a widget.
    • didChangeDependencies may be called multiple times per widget lifecycle (in my case it was called when the keyboard appears / disappears)
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  • 2021-01-31 17:50

    you can still use context in initState() method, its hack buts works, all you need to do is sought of delay whatever you will need to execute that has context in it like so:

     @override
      void initState() {
        Future.delayed(Duration.zero).then((_) {
          // you code with context here
        });
        super.initState();
      }
    
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  • 2021-01-31 17:54
    1. According to initState documentation

    You cannot use BuildContext.inheritFromWidgetOfExactType from this method. However, didChangeDependencies will be called immediately following this method, and BuildContext.inheritFromWidgetOfExactType can be used there.

    So you need to use BuildContext.inheritFromWidgetOfExactType in didChangeDependencies.

    1. Every Widget has its own context. That is why you have access to context outside build method.

    Regarding build(BuildContext context), build method accepts context from the parent widget. It means this parameter BuildContext context is not current widget's context but its parent's context.

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  • 2021-01-31 18:02

    initState() Called when new Widget is inserted into the tree. The framework will call this method exactly once for each [State] object it creates. This will be called once so perform work which required to be performed only once, but remember context can't be used here, as widget state gets loaded only initState() work is done.

    Syntax:

    @override
      void initState() {
        debugPrint('initState()');
        super.initState();
      }
    

    didChangeDependencies() Called when a dependency of this [State] object changes.

    So, exactly How it gets called? as by the above definition, it looks like it will be called after state changes but how we come to know the state is changed?

    Example:

    The below example uses the Provider state management mechanism to update the child widget from the parent widget. The Provider has an attribute called updateShouldNotify which decides whether to state is changed or not. If it's returning true then only didChangeDependencies gets called in ChildWidget class.

    updateShouldNotify is returning true by default internally, as it knows the state got changed. Then Why we need updateShouldNotify? it's need because if someone wants to update the state on a specific condition, Eg: if UI required to show only even values then we can add a condition like

    updateShouldNotify: (oldValue, newValue) => newValue % 2 == 0,
    

    Code Snippet:

    class ParentWidget extends StatefulWidget {
      ParentWidget({Key key, this.title}) : super(key: key);
    
      final String title;
    
      @override
      _ParentWidgetState createState() => _ParentWidgetState();
    }
    
    class _ParentWidgetState extends State<ParentWidget> {
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(
            title: Text('Life Cycle'),
          ),
          body: Provider.value(
            value: _counter,
            updateShouldNotify: (oldValue, newValue) => true,
            child: Center(
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                children: <Widget>[
                  Text(
                    'Press Fab button to increase counter:',
                  ),
                  ChildWidget()
                ],
              ),
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ),
        );
      }
    }
    
    class ChildWidget extends StatefulWidget {
      @override
      _ChildWidgetState createState() => _ChildWidgetState();
    }
    
    class _ChildWidgetState extends State<ChildWidget> {
      int _counter = 0;
    
      @override
      void initState() {
        print('initState(), counter = $_counter');
        super.initState();
      }
    
      @override
      void didChangeDependencies() {
        _counter = Provider.of<int>(context);
        print('didChangeDependencies(), counter = $_counter');
        super.didChangeDependencies();
      }
    
      @override
      Widget build(BuildContext context) {
        print('build(), counter = $_counter');
        return Text(
          '$_counter',
        );
      }
    }
    

    Output Logs:

    I/flutter ( 3779): didChangeDependencies(), counter = 1
    I/flutter ( 3779): build(), counter = 1
    

    For detail explanation:

    https://medium.com/@jitsm555/differentiate-between-didchangedependencies-and-initstate-f98a8ae43164?sk=47b8dda310f307865d8d3873966a9f4f

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  • 2021-01-31 18:10

    Context of a state is available to us from the moment the State loads its dependencies.

    At the time build is called, context is available to us and is passed as an argument.

    Now moving on, initstate is called before the state loads its dependencies and for that reason no context is available and you get an error for that if u use context in initstate. However didChangeDependencies is called just few moments after the state loads its dependencies and context is available at this moment so here you can use context.

    However both of them are called before build is called. Only difference is that one is called before the state loads its dependencies and other is called a few moments after the state loads its dependencies.

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  • 2021-01-31 18:12

    Called when a dependency of this State object changes.

    For example, if the previous call to build referenced an InheritedWidget that later changed, the framework would call this method to notify this object about the change.

    This method is also called immediately after initState. It is safe to call BuildContext.dependOnInheritedWidgetOfExactType from this method.

    In fact Subclasses rarely override this method because the framework always calls build after a dependency changes. Some subclasses do override this method because they need to do some expensive work (e.g., network fetches) when their dependencies change, and that work would be too expensive to do for every build.

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