I have a Window with my user control and I would like to make usercontrol width equals window width. How to do that?
The user control is a horizontal menu and contains a
This worked for me. don't assign any width or height to the UserControl and define row and column definition in the parent window.
<UserControl x:Class="MySampleApp.myUC"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
>
<Grid>
</Grid>
</UserControl>
<Window xmlns:MySampleApp="clr-namespace:MySampleApp" x:Class="MySampleApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="auto" Width="auto" MinWidth="1000" >
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<MySampleApp:myUC Grid.Column="0" Grid.Row="0" />
</Grid>
Does setting the HorizontalAlignment to Stretch, and the Width to Auto on the user control achieve the desired results?
What container are you adding the UserControl to? Generally when you add controls to a Grid, they will stretch to fill the available space (unless their row/column is constrained to a certain width).
Is the Canvas crucial in your window? If not, try removing it and keep the Grid as the main panel. Canvas has no size unless specified, while a Grid normally takes up all available space. Inside the Canvas, the Grid will have no available space.
You need to make sure your usercontrol hasn't set it's width in the usercontrol's xaml file. Just delete the Width="..." from it and you're good to go!
EDIT: This is the code I tested it with:
SOUserAnswerTest.xaml:
<UserControl x:Class="WpfApplication1.SOAnswerTest"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="300">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Name="LeftSideMenu" Width="100"/>
<ColumnDefinition Name="Middle" Width="*"/>
<ColumnDefinition Name="RightSideMenu" Width="90"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0">a</TextBlock>
<TextBlock Grid.Column="1">b</TextBlock>
<TextBlock Grid.Column="2">c</TextBlock>
</Grid>
</UserControl>
Window1.xaml:
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApplication1"
Title="Window1" Height="300" Width="415">
<Grid>
<local:SOAnswerTest Grid.Column="0" Grid.Row="5" Grid.ColumnSpan="2"/>
</Grid>
</Window>
The Canvas in WPF doesn't provide much automatic layout support. I try to steer clear of them for this reason (HorizontalAlignment and VerticalAlignment don't work as expected), but I got your code to work with these minor modifications (binding the Width and Height of the control to the canvas's ActualWidth/ActualHeight).
<Window x:Class="TCI.Indexer.UI.Operacao"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:tci="clr-namespace:TCI.Indexer.UI.Controles"
Title=" " MinHeight="550" MinWidth="675" Loaded="Load"
ResizeMode="NoResize" WindowStyle="None" WindowStartupLocation="CenterScreen"
WindowState="Maximized" Focusable="True" x:Name="windowOperacao">
<Canvas x:Name="canv">
<Grid>
<tci:Status x:Name="ucStatus" Width="{Binding ElementName=canv
, Path=ActualWidth}"
Height="{Binding ElementName=canv
, Path=ActualHeight}"/>
<!-- the control which I want to stretch in width -->
</Grid>
</Canvas>
The Canvas is the problem here. If you're not actually utilizing the features the canvas offers in terms of layout or Z-Order "squashing" (think of the flatten command in PhotoShop), I would consider using a control like a Grid instead so you don't end up having to learn the quirks of a control that works differently than you have come to expect with WPF.