set the texture for by glUniform1i

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小蘑菇
小蘑菇 2021-01-31 13:57

I have a question about how to set the texture by glUniform1i. I have seen code like below.

glActiveTexture(GL_TEXTURE0); 
glBindTexture(GL_TEXTURE_         


        
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  • 2021-01-31 14:28

    Yes, you are correct. The uniform value for a sampler refers to the texture unit, not the texture id.

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