If I understand correctly, a weak_ptr
doesn\'t increment the reference count of the managed object, therefore it doesn\'t represent ownership. It simply lets you ac
No-one has mentioned the performance aspect of the problem yet, so let me throw my $0.02 in.
weak_ptr
must somehow know when the corresponding shared_ptr
s have all gone out of scope and the pointed object has been deallocated and destroyed. This means that shared_ptr
s need to communicate the destruction towards each weak_ptr
to the same object somehow. This has a certain cost – for example, a global hash table needs to be updated, where weak_ptr
gets the address from (or nullptr
if the object is destroyed).
This also involves locking in a multi-threaded environment, so it can potentially be too slow for some tasks.
However, the goal of unique_ptr
is to provide a zero-cost RAII-style abstraction class. Hence, it should not incur any other cost than that of delete
ing (or delete[]
ing) the dynamically allocated object. The delay imposed by doing a locked or otherwise guarded hash table access, for example, may be comparable to the cost of deallocation, however, which is not desirable in the case of unique_ptr
.
A shared_ptr
basically has two parts:
Once the reference count drops to zero the object (#1) is deleted.
Now a weak_ptr
needs to be able to know if an object still exists. In order to do this it has to be able to see the reference count object (#2) if it's not zero it can create a shared_ptr
for the object (by incrementing the reference count). If the count is zero it will return an empty shared_ptr
.
Now consider when the reference count object (#2) can be deleted? We must wait till no shared_ptr
OR weak_ptr
object refer to it. For this purpose the reference count object holds two reference counts, a strong ref and a weak ref. The reference count object will only be deleted when both its counts are zero. This means that part of the memory can only be freed after all the weak references are gone (this implies a hidden disadvantage with make_shared).
tl;dr; weak_ptr
depends on a weak reference count which is part of shared_ptr
, there cannot be a weak_ptr
without a shared_ptr
.
It may be useful to distinguish reasons for preferring a unique_ptr
over a shared_ptr
.
Performance One obvious reason is computational-time and memory use. As currently defined, shared_ptr
objects typically need something like a reference-count value, which takes space and also must be actively maintained. unique_ptr
objects don't.
Semantics With a unique_ptr
, you as the programmer have a pretty good idea when the pointed-to object is going to be destroyed: when the unique_ptr
is destroyed or when one of its modifying methods is called. And so on large or unfamiliar code bases, using unique_ptr
statically conveys (and enforces) some information about the program's runtime behavior that might not be obvious.
The comments above have generally focused on the performance-based reasons that it would be undesirable for weak_ptr
objects to be tied to unique_ptr
objects. But one might wonder if the semantics-based argument is sufficient reason for some future version of the STL to support the use-case implied by the original question.
Conceptually, there is nothing preventing an implementation where a weak_ptr only provides access and a unique_ptr controls the lifetime. However, there are problems with that:
unique_ptr
doesn't use reference counting to begin with. Adding the management structure for managing the weak references would be possible, but require an additional dynamic allocation. Since unique_ptr
is supposed to avoid any(!) runtime overhead over a raw pointer, that overhead is not acceptable.weak_ptr
, you need to extract a "real" reference from it, which will first validate that the pointer is not expired first and then give you this real reference (a shared_ptr
in this case). This means that you suddenly have a second reference to an object that is supposed to be uniquely owned, which is a recipe for errors. This can't be fixed by returning a mixed half-strong pointer that only temporarily delays possible destruction of the pointee, because you could just as well store that one, too, defeating the idea behind unique_ptr
.Just wondering, what problem are you trying to solve using a weak_ptr
here?
Looks like everyone is writing here about std::weak_ptr but not about weak poiner concept which I believe is what the author is asking for
I think that no one mentioned why standard library is not providing weak_ptr for unique_ptr. Weak pointer CONCEPT doesn't disclaims unique_ptr usage. Weak pointer is only an information if the object has been already deleted so it's not a magic but very simple generalized observer pattern.
It's because of threadsafety and consistency with shared_ptr.
You just simply can't guarantee that your weak_ptr (created from unique_ptr existing on other thread) will be not destroyed during calling method on pointed object. It's because weak_ptr needs to be consistent with std::shared_ptr which guarantee threadsafety. You can implement weak_ptr which works correctly with unique_ptr but only on the same thread - lock method will be unnecessary in this case. You can check chromium sources for base::WeakPtr and base::WeakPtrFactory - you can use it freely with unique_ptr. Chromium weak pointer code is most probably based on last member destruction - you need to add factory as a last member and after that I believe that WeakPtr is informed abut object deleteion (I'm not 100% sure) - so it doesn't looks so hard to implement.
Overall using unique_ptr with weak pointer concept is OK IMHO.
If you think about it, a weak_ptr
must refer to something other than the object itself. That's because the object can cease to exist (when there are no more strong pointers to it) and the weak_ptr
still has to refer to something that contains the information that the object no longer exists.
With a shared_ptr
, that something is the thing that contains the reference count. But with a unique_ptr
, there is no reference count, so there is no thing that contains the reference count, thus nothing to continue to exist when the object is gone. So there's nothing for a weak_ptr
to refer to.
There would also be no sane way to use such a weak_ptr
. To use it, you'd have to have some way to guarantee that the object wasn't destroyed while you were using it. That's easy with a shared_ptr
-- that's what a shared_ptr
does. But how do you do that with a unique_ptr
? You obviously can't have two of them, and something else must already own the object or it would have been destroyed since your pointer is weak.