Is it possible to be able to drag and drop objects other than just circles and rectangles around a page using Raphael js?
I want to add in paths and images which you can
Try this for non-circles. Circles attributes are different than images, text, etc, I think.
var start = function () {
this.ox = this.attr("x");
this.oy = this.attr("y");
this.animate({r: 70, opacity: .25}, 500, ">");
},
move = function (dx, dy) {
this.attr({x: this.ox + dx, y: this.oy + dy});
},
up = function () {
this.animate({r: 50, opacity: .5}, 500, ">");
};
I would recommend you raphael.draggable library, that makes the trick for you. I used it with a map application that allows the user to use zoom over the map and then drag it.
I had a problem with this library in IE8 because in the function events refering to mousedown, mousemove, etc. IE drops an exception, telling the user that event
is null. You can solve it by replacing the event
by e
and adding e = e || event
in the raphael.draggable.js script. This fix doesn't affect other browsers.
So, the method mousemove in the startDragger is:
function startDragger() {
document.onmousemove = function(e) {
e = e || event
if (paper.draggable.current()) {
var transX = e.clientX - lastDragX;
var transY = e.clientY - lastDragY;
paper.draggable.current().translate(transX, transY);
lastDragX = e.clientX;
lastDragY = e.clientY;
}
};
}
And the link: https://github.com/mephraim/raphael.draggable
Hope this could help you.
I experimented with this a little while ago, and got it working using the following approach:
I extended this to add resizing capabilities, and this also worked well, but going forward it would be great to see drag, drop and resize capabilities (ideally properly integrated into the library rather than using jQuery) built into Raphael, as these features would open up a whole bunch of possibilities for in-browser designers using pure Raphael.
In case anyone is still looking for a solution, here's a plugin that scales, rotates and drags all shapes including paths.
https://github.com/ElbertF/Raphael.FreeTransform
As translate is being deprecated in Raphael, I've modified Nathan's answer to work with transform:
var paper = Raphael(10, 50, 320, 200);
var tri = paper.path("M0 0L0 20L25 10L0 0Z").attr("fill", "#ff0");
var start = function () {
this.lastdx ? this.odx += this.lastdx : this.odx = 0;
this.lastdy ? this.ody += this.lastdy : this.ody = 0;
this.animate({"fill-opacity": 0.2}, 500);
},
move = function (dx, dy) {
this.transform("T"+(dx+this.odx)+","+(dy+this.ody));
this.lastdx = dx;
this.lastdy = dy;
},
up = function () {
this.animate({"fill-opacity": 1}, 500);
};
tri.drag(move, start, up);
I'm relatively new to Raphael and came up with this through trial and error, so someone out there might have an explanation of why it works or a cleaner way of doing it ;)
it's not that hard if you understand the usual dragging functions Chris Butler gave you. I use this:
var start = function () {
//storing original coordinates
this.xSource = this.attrs.path[0][1];
this.ySource = this.attrs.path[0][2];
this.xDest = this.attrs.path[1][1];
this.yDest = this.attrs.path[1][2];
this.attr({opacity: 0.5});
},
move = function (dx, dy) {
//move will be called with dx and dy
var xS = this.xSource+dx;
var xD = this.xDest+dx;
var yS = this.ySource+dy;
var yD = this.yDest+dy;
this.attr({path: "M"+ xS +" "+ yS +"L"+ xD +" "+yD});
},
drag = function(){
this.node.drag(this.move,this.start,this.up);
};
You can also know which sort of figure you're dragging in the functions with this.type, so that you can make these functions work for all sort of figures.