Maximize WPF Window on the current screen

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谎友^
谎友^ 2021-01-31 07:35

I have a windowless wpf application, whenever I set the window state as maximized it maximizes it on the primary display.

What I would like to do is have it maximize on

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  • 2021-01-31 08:24

    Look at this question and answer: How to center a WPF app on screen?

    You can use the described functions in Windows.Forms.Screen to get the current screen. Then maybe setting the windows' StartupLocation to this screen (before maximizing as you already did) may achieve what you want, but I didn't take the time to try it myself, to be honest.

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  • 2021-01-31 08:26

    I am not sure if this is answered yet- I created a sample app with the

    WindowStyle = WindowStyle.None;
    

    I created a button and on the click handler did this-

    WindowState = WindowState.Maximized
    

    I hooked up the MouseLeftButtonDown handler for the window to drag move-

    this.MouseLeftButtonDown += new(MainWindow_MouseLeftButtonDown);
    
    private void MainWindow_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
       DragMove();
    }
    

    When I dragged my window to my second monitor and clicked the maximize button, it maximized in the current window, not the startup window. I was using VS2010 and .NET 4. Let me know if this helps.

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  • 2021-01-31 08:31

    I had my application getting maximized in the secondary screen by doing this

    Add this at the top of the main window :

    using Screen = System.Windows.Forms.Screen;
    

    Add this in the maximize handler :

    private void AdjustWindowSize()
        {
            if (this.WindowState == WindowState.Maximized)
            {
                this.WindowState = WindowState.Normal;
            }
            else
            {
                System.Drawing.Rectangle r = Screen.GetWorkingArea(new System.Drawing.Point((int)this.Left, (int)this.Top));
                this.MaxWidth = r.Width;
                this.MaxHeight = r.Height;
                this.WindowState = WindowState.Maximized;
            }
        }
    

    Here we go !

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  • 2021-01-31 08:32

    A question with 7 upvotes deserves the correct answer. :D

    Use this window instead of normal window and then Maxmize/Minimize/normalize will take care of itself.

    using System;
    using System.Runtime.InteropServices;
    using System.Windows;
    using System.Windows.Interop;
    
    public partial class MyWindow : Window
    {
        public MyWindow ()
        {
            this.InitializeComponent();
    
            this.SourceInitialized += this.OnSourceInitialized;
        }
    
        #endregion
    
        #region Methods
    
        private static IntPtr WindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
        {
            switch (msg)
            {
                case 0x0024:
                    WmGetMinMaxInfo(hwnd, lParam);
                    handled = true;
                    break;
            }
            return (IntPtr)0;
        }
    
        private static void WmGetMinMaxInfo(IntPtr hwnd, IntPtr lParam)
        {
            var mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
    
            // Adjust the maximized size and position to fit the work area of the correct monitor
            IntPtr monitor = MonitorFromWindow(hwnd, (int)MonitorFromWindowFlags.MONITOR_DEFAULTTONEAREST);
    
            if (monitor != IntPtr.Zero)
            {
                var monitorInfo = new MONITORINFO();
                GetMonitorInfo(monitor, monitorInfo);
                RECT rcWorkArea = monitorInfo.rcWork;
                RECT rcMonitorArea = monitorInfo.rcMonitor;
                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.Left - rcMonitorArea.Left);
                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.Top - rcMonitorArea.Top);
                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.Right - rcWorkArea.Left);
                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.Bottom - rcWorkArea.Top);
            }
    
            Marshal.StructureToPtr(mmi, lParam, true);
        }
    
        private void OnSourceInitialized(object sender, EventArgs e)
        {
            var window = sender as Window;
    
            if (window != null)
            {
                IntPtr handle = (new WindowInteropHelper(window)).Handle;
                HwndSource.FromHwnd(handle).AddHook(WindowProc);
            }
        }
    }
    

    DLL imports and declarations

    [StructLayout(LayoutKind.Sequential)]
    public struct MINMAXINFO
    {
        public POINT ptReserved;
    
        public POINT ptMaxSize;
    
        public POINT ptMaxPosition;
    
        public POINT ptMinTrackSize;
    
        public POINT ptMaxTrackSize;
    } ;
    
    public enum MonitorFromWindowFlags
    {
        MONITOR_DEFAULTTONEAREST = 0x00000002
    }
    
    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
    public class MONITORINFO
    {
        public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
    
        public RECT rcMonitor;
    
        public RECT rcWork;
    
        public int dwFlags;
    }
    
    [StructLayout(LayoutKind.Sequential, Pack = 0)]
    public struct RECT
    {
        public int Left;
    
        public int Top;
    
        public int Right;
    
        public int Bottom;
    
        public static readonly RECT Empty;
    
        public int Width
        {
            get
            {
                return Math.Abs(this.Right - this.Left);
            } // Abs needed for BIDI OS
        }
    
        public int Height
        {
            get
            {
                return this.Bottom - this.Top;
            }
        }
    
        public RECT(int left, int top, int right, int bottom)
        {
            this.Left = left;
            this.Top = top;
            this.Right = right;
            this.Bottom = bottom;
        }
    
        public RECT(RECT rcSrc)
        {
            this.Left = rcSrc.Left;
            this.Top = rcSrc.Top;
            this.Right = rcSrc.Right;
            this.Bottom = rcSrc.Bottom;
        }
    
        public bool IsEmpty
        {
            get
            {
                // BUGBUG : On Bidi OS (hebrew arabic) left > right
                return this.Left >= this.Right || this.Top >= this.Bottom;
            }
        }
    
        public override string ToString()
        {
            if (this == Empty)
            {
                return "RECT {Empty}";
            }
            return "RECT { left : " + this.Left + " / top : " + this.Top + " / right : " + this.Right + " / bottom : " +
                   this.Bottom + " }";
        }
    
        public override bool Equals(object obj)
        {
            if (!(obj is RECT))
            {
                return false;
            }
            return (this == (RECT)obj);
        }
    
        public override int GetHashCode()
        {
            return this.Left.GetHashCode() + this.Top.GetHashCode() + this.Right.GetHashCode() +
                   this.Bottom.GetHashCode();
        }
    
        public static bool operator ==(RECT rect1, RECT rect2)
        {
            return (rect1.Left == rect2.Left && rect1.Top == rect2.Top && rect1.Right == rect2.Right &&
                    rect1.Bottom == rect2.Bottom);
        }
    
        public static bool operator !=(RECT rect1, RECT rect2)
        {
            return !(rect1 == rect2);
        }
    }
    [DllImport("user32.dll", SetLastError = true)]
    public static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
    
    [DllImport("user32.dll", SetLastError = true)]
    public static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
    
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