How do I generate random numbers using Dart?
try this, you can control the min/max value :
import 'dart:math';
void main(){
random(min, max){
var rn = new Random();
return min + rn.nextInt(max - min);
}
print(random(5,20)); // Output : 19, 6, 15..
}
Let me solve this question with a practical example in the form of a simple dice rolling app that calls 1 of 6 dice face images randomly to the screen when tapped.
first declare a variable that generates random numbers (don't forget to import dart.math). Then declare a variable that parses the initial random number within constraints between 1 and 6 as an Integer.
Both variables are static private in order to be initialized once.This is is not a huge deal but would be good practice if you had to initialize a whole bunch of random numbers.
static var _random = new Random();
static var _diceface = _random.nextInt(6) +1 ;
Now create a Gesture detection widget with a ClipRRect as a child to return one of the six dice face images to the screen when tapped.
GestureDetector(
onTap: () {
setState(() {
_diceface = _rnd.nextInt(6) +1 ;
});
},
child: ClipRRect(
clipBehavior: Clip.hardEdge,
borderRadius: BorderRadius.circular(100.8),
child: Image(
image: AssetImage('images/diceface$_diceface.png'),
fit: BoxFit.cover,
),
)
),
A new random number is generated each time you tap the screen and that number is referenced to select which dice face image is chosen.
I hoped this example helped :)
Dice rolling app using random numbers in dart
Here's a snippet for generating a list of random numbers
import 'dart:math';
main() {
var rng = new Random();
var l = new List.generate(12, (_) => rng.nextInt(100));
}
This will generate a list of 12 integers from 0 to 99 (inclusive).
Just wrote this little class for generating Normal Random numbers... it was a decent starting point for the checking I need to do. (These sets will distribute on a "bell" shaped curve.) The seed will be set randomly, but if you want to be able to re-generate a set you can just pass some specific seed and the same set will generate.
Have fun...
class RandomNormal {
num _min, _max, _sum;
int _nEle, _seed, _hLim;
Random _random;
List _rNAr;
//getter
List get randomNumberAr => _rNAr;
num _randomN() {
int r0 = _random.nextInt(_hLim);
int r1 = _random.nextInt(_hLim);
int r2 = _random.nextInt(_hLim);
int r3 = _random.nextInt(_hLim);
num rslt = _min + (r0 + r1 + r2 + r3) / 4000.0; //Add the OS back in...
_sum += rslt; //#DEBUG ONLY
return( rslt );
}
RandomNormal(this._nEle, this._min, this._max, [this._seed = null]) {
if (_seed == null ) {
Random r = new Random();
_seed = r.nextInt(1000);
}
_hLim = (_max - _min).ceil() * 1000;
_random = new Random(_seed);
_rNAr = [];
_sum = 0;//#DEBUG ONLY
h2("RandomNormal with k: ${_nEle}, Seed: ${_seed}, Min: ${_min}, Max: ${_max}");//#DEBUG ONLY
for(int n = 0; n < _nEle; n++ ){
num randomN = _randomN();
//p("randomN = ${randomN}");
LIST_add( _rNAr, randomN );
}
h3("Mean = ${_sum/_nEle}");//#DEBUG ONLY
}
}
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
Then you can just use it like this to check the mean of sets of 1000 nums generated between a low and high limit. The values are stored in the class so they can be accessed after instantiation.
_swarmii
For me the easiest way is to do:
import 'dart:math';
Random rnd = new Random();
r = min + rnd.nextInt(max - min);
//where min and max should be specified.
Thanks to @adam-singer explanation in here.
Use Random class from dart:math
:
import 'dart:math';
main() {
var rng = new Random();
for (var i = 0; i < 10; i++) {
print(rng.nextInt(100));
}
}
This code was tested with the Dart VM and dart2js, as of the time of this writing.