I want to change my UILabel
\'s text after 2 seconds.
I tried setting my UILabel
\'s text to \"A text\", and use sleep(2)
a
I know I am late to this party. But I found people haven't mention thread sleep. If you are using GCD to call that function. You can use :
[NSThread sleepForTimeInterval:2.0f];
to delay the thread for 2 seconds.
[self changeText: @"A text"];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//Here your non-main thread.
[NSThread sleepForTimeInterval:2.0f];
dispatch_async(dispatch_get_main_queue(), ^{
//Here you returns to main thread.
[self changeText: @"Another text"];
});
});
I think the NSTimer is a great solution. My solution just giving another option to achieve the goal of NSTimer.
Please read: How do I use NSTimer?
[NSTimer scheduledTimerWithTimeInterval:2.0
target:self
selector:@selector(doSomethingWhenTimeIsUp:)
userInfo:nil
repeats:NO];
In the class, you need this method:
- (void) doSomethingWhenTimeIsUp:(NSTimer*)t {
// YES! Do something here!!
}
In Swift 2.0, you can use this way:
NSTimer.scheduledTimerWithTimeInterval(2.0,
target: self,
selector: "doSomethingWhenTimeIsUp:",
userInfo: nil,
repeats: false)
It creates an NSTimer's entity and adds the timer automatically to the NSRunLoop associated with the NSThread in which the timer is created.
In Swift 2.2, the way to invoke select is:
#selector(doSomethingWhenTimeIsUp(_:))
So, it is something like:
NSTimer.scheduledTimerWithTimeInterval(2.0,
target: self,
selector: #selector(doSomethingWhenTimeIsUp()),
userInfo: nil,
repeats: false)
In Swift 3, the way to invoke select is:
#selector(doSomethingWhenTimeIsUp)
So, it is something like:
Timer.scheduledTimer(timeInterval: 2.0,
target: self,
selector:#selector(doSomethingWhenTimeIsUp),
userInfo: nil,
repeats: false)
Then, the func should looks like this:
@objc private func doSomethingWhenTimeIsUp(){
// Do something when time is up
}
In Swift 4, we can do as below way.
let delaySeconds = 2.0
DispatchQueue.main.asyncAfter(deadline: .now() + delaySeconds) {
doSomethingWhenTimeIsUp()
}
Then, the func should looks like this:
private func doSomethingWhenTimeIsUp(){
// Do something when time is up
}
Grand Central Dispatch has a helper function dispatch_after()
for performing operations after a delay that can be quite helpful. You can specify the amount of time to wait before execution, and the dispatch_queue_t
instance to run on. You can use dispatch_get_main_queue()
to execute on the main (UI) thread.
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// do something
});
In Swift 3, the above example can be written as:
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
// do something
}