Why would uint32_t be preferred rather than uint_fast32_t?

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没有蜡笔的小新 2021-01-31 00:58

It seems that uint32_t is much more prevalent than uint_fast32_t (I realise this is anecdotal evidence). That seems counter-intuitive to me, though.

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  • 2021-01-31 01:38

    Several reasons.

    1. Many people don't know the 'fast' types exist.
    2. It's more verbose to type.
    3. It's harder to reason about your programs behaviour when you don't know the actual size of the type.
    4. The standard doesn't actually pin down fastest, nor can it really what type is actually fastest can be very context dependent.
    5. I have seen no evidence of platform developers putting any thought into the size of these types when defining their platforms. For example on x86-64 Linux the "fast" types are all 64-bit even though x86-64 has hardware support for fast operations on 32-bit values.

    In summary the "fast" types are worthless garbage. If you really need to figure out what type is fastest for a given application you need to benchmark your code on your compiler.

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  • 2021-01-31 01:45

    For practical purposes, uint_fast32_t is completely useless. It's defined incorrectly on the most widespread platform (x86_64), and doesn't really offer any advantages anywhere unless you have a very low-quality compiler. Conceptually, it never makes sense to use the "fast" types in data structures/arrays - any savings you get from the type being more efficient to operate on will be dwarfed by the cost (cache misses, etc.) of increasing the size of your working data set. And for individual local variables (loop counters, temps, etc.) a non-toy compiler can usually just work with a larger type in the generated code if that's more efficient, and only truncate to the nominal size when necessary for correctness (and with signed types, it's never necessary).

    The one variant that is theoretically useful is uint_least32_t, for when you need to be able to store any 32-bit value, but want to be portable to machines that lack an exact-size 32-bit type. Practically, speaking, however, that's not something you need to worry about.

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  • 2021-01-31 01:49

    uint32_t is guaranteed to have nearly the same properties on any platform that supports it.1

    uint_fast32_t has very little guarantees about how it behaves on different systems in comparison.

    If you switch to a platform where uint_fast32_t has a different size, all code that uses uint_fast32_t has to be retested and validated. All stability assumptions are going to be out the window. The entire system is going to work differently.

    When writing your code, you may not even have access to a uint_fast32_t system that isn't 32 bits in size.

    uint32_t won't work differently (see footnote).

    Correctness is more important than speed. Premature correctness is thus a better plan than premature optimization.

    In the event I was writing code for systems where uint_fast32_t was 64 or more bits, I might test my code for both cases and use it. Barring both need and opportunity, doing so is a bad plan.

    Finally, uint_fast32_t when you are storing it for any length of time or number of instances can be slower than uint32 simply due to cache size issues and memory bandwidth. Todays computers are far more often memory-bound than CPU bound, and uint_fast32_t could be faster in isolation but not after you account for memory overhead.


    1 As @chux has noted in a comment, if unsigned is larger than uint32_t, arithmetic on uint32_t goes through the usual integer promotions, and if not, it stays as uint32_t. This can cause bugs. Nothing is ever perfect.

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  • 2021-01-31 01:49

    Why do many people use uint32_t rather than uint32_fast_t?

    Note: Mis-named uint32_fast_t should be uint_fast32_t.

    uint32_t has a tighter specification than uint_fast32_t and so makes for more consistent functionality.


    uint32_t pros:

    • Various algorithms specify this type. IMO - best reason to use.
    • Exact width and range known.
    • Arrays of this type incur no waste.
    • unsigned integer math with its overflow is more predictable.
    • Closer match in range and math of other languages' 32-bit types.
    • Never padded.

    uint32_t cons:

    • Not always available (yet this is rare in 2018).
      E.g.: Platforms lacking 8/16/32-bit integers (9/18/36-bit, others).
      E.g.: Platforms using non-2's complement. old 2200

    uint_fast32_t pros:

    • Always available.
      This always allow all platforms, new and old, to use fast/minimum types.
    • "Fastest" type that support 32-bit range.

    uint_fast32_t cons:

    • Range is only minimally known. Example, it could be a 64-bit type.
    • Arrays of this type may be wasteful in memory.
    • All answers (mine too at first), the post and comments used the wrong name uint32_fast_t. Looks like many just don't need and use this type. We didn't even use the right name!
    • Padding possible - (rare).
    • In select cases, the "fastest" type may really be another type. So uint_fast32_t is only a 1st order approximation.

    In the end, what is best depends on the coding goal. Unless coding for very wide portability or some niched performance function, use uint32_t.


    There is another issue when using these types that comes into play: their rank compared to int/unsigned

    Presumably uint_fastN_t could be the rank of unsigned. This is not specified, but a certain and testable condition.

    Thus, uintN_t is more likely than uint_fastN_t to be narrower the unsigned. This means that code that uses uintN_t math is more likely subject to integer promotions than uint_fastN_t when concerning portability.

    With this concern: portability advantage uint_fastN_t with select math operations.


    Side note about int32_t rather than int_fast32_t: On rare machines, INT_FAST32_MIN may be -2,147,483,647 and not -2,147,483,648. The larger point: (u)intN_t types are tightly specified and lead to portable code.

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  • 2021-01-31 01:51

    In many cases, when an algorithm works on an array of data, the best way to improve performance is to minimize the number of cache misses. The smaller each element, the more of them can fit into the cache. This is why a lot of code is still written to use 32-bit pointers on 64-bit machines: they don’t need anything close to 4 GiB of data, but the cost of making all pointers and offsets need eight bytes instead of four would be substantial.

    There are also some ABIs and protocols specified to need exactly 32 bits, for example, IPv4 addresses. That’s what uint32_t really means: use exactly 32 bits, regardless of whether that’s efficient on the CPU or not. These used to be declared as long or unsigned long, which caused a lot of problems during the 64-bit transition. If you just need an unsigned type that holds numbers up to at least 2³²-1, that’s been the definition of unsigned long since the first C standard came out. In practice, though, enough old code assumed that a long could hold any pointer or file offset or timestamp, and enough old code assumed that it was exactly 32 bits wide, that compilers can’t necessarily make long the same as int_fast32_t without breaking too much stuff.

    In theory, it would be more future-proof for a program to use uint_least32_t, and maybe even load uint_least32_t elements into a uint_fast32_t variable for calculations. An implementation that had no uint32_t type at all could even declare itself in formal compliance with the standard! (It just wouldn’t be able to compile many existing programs.) In practice, there’s no architecture any more where int, uint32_t, and uint_least32_t are not the same, and no advantage, currently, to the performance of uint_fast32_t. So why overcomplicate things?

    Yet look at the reason all the 32_t types needed to exist when we already had long, and you’ll see that those assumptions have blown up in our faces before. Your code might well end up running someday on a machine where exact-width 32-bit calculations are slower than the native word size, and you would have been better off using uint_least32_t for storage and uint_fast32_t for calculation religiously. Or if you’ll cross that bridge when you get to it and just want something simple, there’s unsigned long.

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