Normals transformation for Back-Face culling

后端 未结 0 1603
执笔经年
执笔经年 2021-01-31 00:28

Starting from this lesson here: WebGL 3D Perspective I am triyng to implement Back-Face culling no magic.

I am computing on the fly the face normals in object space. Afte

相关标签:
回答
  • 消灭零回复
提交回复
热议问题