How to animate UIImageViews like hatch doors opening

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栀梦
栀梦 2021-01-31 00:03

I\'m trying to create an animation that would look like 2 french doors (or 2 hatch doors) opening towards the user.

I tried using the built in UIViewAnimationOptionTrans

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  • First add the QuartzCore library to your project and #import <QuartzCore/QuartzCore.h>

    Every view has a layer property with sub-properties that are animatable. This is where you'll find all the really cool stuff when it comes to animation capabilities (I suggest reading up on the CALayer class properties you can set - it will blow your mind - dynamic soft drop shadows on any view?)

    Anyway, back on topic. To rotate your doors open in 3D, first position them as if they were closed, so with each door filling half the screen.

    Now set their view.layer.anchorPoint properties as follows

    leftDoorView.layer.anchorPoint = CGPoint(0, 0.5); // hinge around the left edge
    rightDoorView.layer.anchorPoint = CGPoint(1.0, 0.5); // hinge around the right edge
    

    Now apply the following animation

    [UIView animateWithDuration:0.5 animations:^{
       CATransform3D leftTransform = CATransform3DIdentity;
       leftTransform.m34 = -1.0f/500; //dark magic to set the 3D perspective
       leftTransform = CATransform3DRotate(leftTransform, M_PI_2, 0, 1, 0); //rotate 90 degrees about the Y axis
       leftDoorView.layer.transform = leftTransform;
       //do the same thing but mirrored for the right door, that probably just means using -M_PI_2 for the angle. If you don't know what PI is, Google "radians"
    }];
    

    And that should do it.

    DISCLAIMER: I've not actually tested this, so the angles may be backwards, and the perspective may be screwy, etc. but it should be a good start at least.

    UPDATE: Curiosity got the better of me. Here is fully working code (this assumes that the left and right doors are laid out in the closed position in the nib file):

    - (void)viewDidLoad
    {
        [super viewDidLoad];
    
        leftDoorView.layer.anchorPoint = CGPointMake(0, 0.5); // hinge around the left edge
        leftDoorView.center = CGPointMake(0.0, self.view.bounds.size.height/2.0); //compensate for anchor offset
        rightDoorView.layer.anchorPoint = CGPointMake(1.0, 0.5); // hinge around the right edge
        rightDoorView.center = CGPointMake(self.view.bounds.size.width,self.view.bounds.size.height/2.0); //compensate for anchor offset
    }
    
    - (IBAction)open
    {
        CATransform3D transform = CATransform3DIdentity;
        transform.m34 = -1.0f/500;
        leftDoorView.layer.transform = transform;
        rightDoorView.layer.transform = transform;
    
        [UIView animateWithDuration:0.5 animations:^{
    
            leftDoorView.layer.transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
            rightDoorView.layer.transform = CATransform3DRotate(transform, -M_PI_2, 0, 1, 0);
        }];
    }
    
    - (IBAction)close
    {
        [UIView animateWithDuration:0.5 animations:^{
    
            CATransform3D transform = CATransform3DIdentity;
            transform.m34 = -1.0f/500;
            leftDoorView.layer.transform = transform;
            rightDoorView.layer.transform = transform;
        }];
    }
    
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