So, I have an app that uses the face detection feature of Core Image ( https://itunes.apple.com/us/app/ace-freakyface-cartoon-mask/id454513332?mt=8 ) and I just got the new iPho
A solution just appeared in the latest xCode update. You can now build for arm64 and target 6.0 and above (compared to 7.0 and above on previous releases). If you do that, the problem is fixed.
On other notes, Apple has responded to my bug report and said that they will be fixing this issue in the next iOS update. Fingers crossed!
For me, I changed architectures in build setting to "including 64 bit, arm 64" and it work fine. But somehow my google admob is not working as it is not 64 bit calculation.
I wish I could thumbs up the last post. I have libraries that are not updated for 64 bit and going into build setting and showing all gives the option to turn off the 64 bit build.
I also had this issue with our face morphing app. I wrote a stand alone testing program, that only does face recognition software. If I compiled it as a 64 bit app and ran it on the iPhone 5S with iOS 7, it worked. If I compiled it as a 32 bit app ran it on the iPhone 5S with iOS 7, it failed. I received similar log. It appears when in 32 bit mode, a private library named FaceCore is not available. A 64 bit version of the library is available. We need to have more people complain to Apple about this, since it sounds like a OS bug!