I am working on an Android application, and I have a TextView where I display a price (for example 50$).
I would like to have a circular control similar to this picture:
I wrote this custom FrameLayout to detect circular movement around its center point. I'm using orientation of three points on a plane and the angle between them to determine when the user has made half a circle in one direction and then completes it in the same.
public class CircularDialView extends FrameLayout implements OnTouchListener {
private TextView counter;
private int count = 50;
private PointF startTouch;
private PointF currentTouch;
private PointF center;
private boolean turning;
private boolean switched = false;
public enum RotationOrientation {
CW, CCW, LINEAR;
}
private RotationOrientation lastRotatationDirection;
public CircularDialView(Context context) {
super(context);
init();
}
public CircularDialView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CircularDialView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
this.startTouch = new PointF();
this.currentTouch = new PointF();
this.center = new PointF();
this.turning = false;
this.setBackgroundResource(R.drawable.dial);
this.counter = new TextView(getContext());
this.counter.setTextSize(20);
FrameLayout.LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
params.gravity = Gravity.CENTER;
addView(this.counter, params);
updateCounter();
this.setOnTouchListener(this);
}
private void updateCounter() {
this.counter.setText(Integer.toString(count));
}
// need to keep the view square
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, widthMeasureSpec);
center.set(getWidth()/2, getWidth()/2);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
startTouch.set(event.getX(), event.getY());
turning = true;
return true;
}
case MotionEvent.ACTION_MOVE: {
if(turning) {
currentTouch.set(event.getX(), event.getY());
RotationOrientation turningDirection = getOrientation(center, startTouch, currentTouch);
if (lastRotatationDirection != turningDirection) {
double angle = getRotationAngle(center, startTouch, currentTouch);
Log.d ("Angle", Double.toString(angle));
// the touch event has switched its orientation
// and the current touch point is close to the start point
// a full cycle has been made
if (switched && angle < 10) {
if (turningDirection == RotationOrientation.CCW) {
count--;
updateCounter();
switched = false;
}
else if (turningDirection == RotationOrientation.CW) {
count++;
updateCounter();
switched = false;
}
}
// checking if the angle is big enough is needed to prevent
// the user from switching from the start point only
else if (!switched && angle > 170) {
switched = true;
}
}
lastRotatationDirection = turningDirection;
return true;
}
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
turning = false;
return true;
}
}
return false;
}
// checks the orientation of three points on a plane
private RotationOrientation getOrientation(PointF a, PointF b, PointF c){
double face = a.x * b.y + b.x * c.y + c.x * a.y - (c.x * b.y + b.x * a.y + a.x * c.y);
if (face > 0)
return RotationOrientation.CW;
else if (face < 0)
return RotationOrientation.CCW;
else return RotationOrientation.LINEAR;
}
// using dot product to calculate the angle between the vectors ab and ac
public double getRotationAngle(PointF a, PointF b, PointF c){
double len1 = dist (a, b);
double len2 = dist (a, c);
double product = (b.x - a.x) * (c.x - a.x) + (b.y - a.y) * (c.y - a.y);
return Math.toDegrees(Math.acos(product / (len1 * len2)));
}
// calculates the distance between two points on a plane
public double dist (PointF a, PointF b) {
return Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
}
The OvalSeekbar lib does something like that,I suggest you have a look at how the motion events are done in it.Here is the link to its git https://github.com/kshoji/AndroidCustomViews
you need to use Circular SeekBar you can find sample and librery from here
some another also may usefull here , this.
thanx i hope it helps.
DialView Class :
public abstract class DialView extends View {
private float centerX;
private float centerY;
private float minCircle;
private float maxCircle;
private float stepAngle;
public DialView(Context context) {
super(context);
stepAngle = 1;
setOnTouchListener(new OnTouchListener() {
private float startAngle;
private boolean isDragging;
@Override
public boolean onTouch(View v, MotionEvent event) {
float touchX = event.getX();
float touchY = event.getY();
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
startAngle = touchAngle(touchX, touchY);
isDragging = isInDiscArea(touchX, touchY);
break;
case MotionEvent.ACTION_MOVE:
if (isDragging) {
float touchAngle = touchAngle(touchX, touchY);
float deltaAngle = (360 + touchAngle - startAngle + 180) % 360 - 180;
if (Math.abs(deltaAngle) > stepAngle) {
int offset = (int) deltaAngle / (int) stepAngle;
startAngle = touchAngle;
onRotate(offset);
}
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
isDragging = false;
break;
}
return true;
}
});
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
centerX = getMeasuredWidth() / 2f;
centerY = getMeasuredHeight() / 2f;
super.onLayout(changed, l, t, r, b);
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
float radius = Math.min(getMeasuredWidth(), getMeasuredHeight()) / 2f;
Paint paint = new Paint();
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStyle(Style.FILL);
paint.setColor(0xFFFFFFFF);
paint.setXfermode(null);
LinearGradient linearGradient = new LinearGradient(
radius, 0, radius, radius, 0xFFFFFFFF, 0xFFEAEAEA, Shader.TileMode.CLAMP);
paint.setShader(linearGradient);
canvas.drawCircle(centerX, centerY, maxCircle * radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawCircle(centerX, centerY, minCircle * radius, paint);
paint.setXfermode(null);
paint.setShader(null);
paint.setColor(0x15000000);
for (int i = 0, n = 360 / (int) stepAngle; i < n; i++) {
double rad = Math.toRadians((int) stepAngle * i);
int startX = (int) (centerX + minCircle * radius * Math.cos(rad));
int startY = (int) (centerY + minCircle * radius * Math.sin(rad));
int stopX = (int) (centerX + maxCircle * radius * Math.cos(rad));
int stopY = (int) (centerY + maxCircle * radius * Math.sin(rad));
canvas.drawLine(startX, startY, stopX, stopY, paint);
}
super.onDraw(canvas);
}
/**
* Define the step angle in degrees for which the
* dial will call {@link #onRotate(int)} event
* @param angle : angle between each position
*/
public void setStepAngle(float angle) {
stepAngle = Math.abs(angle % 360);
}
/**
* Define the draggable disc area with relative circle radius
* based on min(width, height) dimension (0 = center, 1 = border)
* @param radius1 : internal or external circle radius
* @param radius2 : internal or external circle radius
*/
public void setDiscArea(float radius1, float radius2) {
radius1 = Math.max(0, Math.min(1, radius1));
radius2 = Math.max(0, Math.min(1, radius2));
minCircle = Math.min(radius1, radius2);
maxCircle = Math.max(radius1, radius2);
}
/**
* Check if touch event is located in disc area
* @param touchX : X position of the finger in this view
* @param touchY : Y position of the finger in this view
*/
private boolean isInDiscArea(float touchX, float touchY) {
float dX2 = (float) Math.pow(centerX - touchX, 2);
float dY2 = (float) Math.pow(centerY - touchY, 2);
float distToCenter = (float) Math.sqrt(dX2 + dY2);
float baseDist = Math.min(centerX, centerY);
float minDistToCenter = minCircle * baseDist;
float maxDistToCenter = maxCircle * baseDist;
return distToCenter >= minDistToCenter && distToCenter <= maxDistToCenter;
}
/**
* Compute a touch angle in degrees from center
* North = 0, East = 90, West = -90, South = +/-180
* @param touchX : X position of the finger in this view
* @param touchY : Y position of the finger in this view
* @return angle
*/
private float touchAngle(float touchX, float touchY) {
float dX = touchX - centerX;
float dY = centerY - touchY;
return (float) (270 - Math.toDegrees(Math.atan2(dY, dX))) % 360 - 180;
}
protected abstract void onRotate(int offset);
}
Use it :
public class DialActivity extends Activity {
@Override
protected void onCreate(Bundle state) {
setContentView(new RelativeLayout(this) {
private int value = 0;
private TextView textView;
{
addView(new DialView(getContext()) {
{
// a step every 20°
setStepAngle(20f);
// area from 30% to 90%
setDiscArea(.30f, .90f);
}
@Override
protected void onRotate(int offset) {
textView.setText(String.valueOf(value += offset));
}
}, new RelativeLayout.LayoutParams(0, 0) {
{
width = MATCH_PARENT;
height = MATCH_PARENT;
addRule(RelativeLayout.CENTER_IN_PARENT);
}
});
addView(textView = new TextView(getContext()) {
{
setText(Integer.toString(value));
setTextColor(Color.WHITE);
setTextSize(30);
}
}, new RelativeLayout.LayoutParams(0, 0) {
{
width = WRAP_CONTENT;
height = WRAP_CONTENT;
addRule(RelativeLayout.CENTER_IN_PARENT);
}
});
}
});
super.onCreate(state);
}
}
Result :
I've just written the following code and only tested it theoretically.
private final double stepSizeAngle = Math.PI / 10f; //Angle diff to increase/decrease dial by 1$
private final double dialStartValue = 50.0;
//Center of your dial
private float dialCenterX = 500;
private float dialCenterY = 500;
private float fingerStartDiffX;
private float fingerStartDiffY;
private double currentDialValueExact = dialStartValue;
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
switch (eventaction) {
case MotionEvent.ACTION_DOWN:
//Vector between startpoint and center
fingerStartDiffX = event.getX() - dialCenterX;
fingerStartDiffY = event.getY() - dialCenterY;
break;
case MotionEvent.ACTION_MOVE:
//Vector between current point and center
float xDiff = event.getX() - dialCenterX;
float yDiff = event.getY() - dialCenterY;
//Range from -PI to +PI
double alpha = Math.atan2(fingerStartDiffY, yDiff) - Math.atan2(fingerStartDiffX, xDiff);
//calculate exact difference between last move and current move.
//This will take positive and negative direction into account.
double dialIncrease = alpha / stepSizeAngle;
currentDialValueExact += dialIncrease;
//Round down if we're above the start value and up if we are below
setDialValue((int)(currentDialValueExact > dialStartValue ? Math.floor(currentDialValueExact) : Math.ceil(currentDialValueExact));
//set fingerStartDiff to the current position to allow multiple rounds on the dial
fingerStartDiffX = xDiff;
fingerStartDiffY = yDiff;
break;
}
// tell the system that we handled the event and no further processing is required
return true;
}
private void setDialValue(int value) {
//assign value
}
If you would like to change the direction, simply do alpha = -alpha
.
Perhaps you could look into the onTouchEvent(MotionEvent)
of the view. Keep a track of the x and y coordinates as you move the finger. Notice the pattern of the coordinate changes as you move the finger. You can use that to achieve the increase/decrease in the price. See this link.