i recently saw some videos on F#. it seems it used mainly for Service or Classes only? i see no \"F# WPF\" app in VS2010 Beta?
It is a .NET language, so it can use the .NET class library. Which means Winforms, WPF or anything else you might use in C#.
You can certainly create GUIs in F# - it's just another .NET language, after all.
Tomas Petricek's book, Functional Programming for the Real World (which I've helped out with a little bit) has various GUI examples. The source code is available to download if you want to see examples.
Admittedly some aspects of GUI programming don't map terribly well to a functional style, as there's a lot of mutation involved, but there are ways and means around that :)
We sell a commercial library called F# for Visualization that is written in 100% F# code and uses WPF to provide interactive graphics with typeset mathematics from your F# code:
(source: ffconsultancy.com)
So it is certainly possible to write GUI apps in F# using WPF.
Of course you can use all the WPF classes from F#, too. You can create Windows, controls and everything else from F# and I also sometimes use it from the F# console.
It's not as tightly integrated into Visual Studio as C# or VB yet, but as you can see in the comments, designer support in the future is feasible. I guess we'll have to wait until then (or use other tools).
Updated according to the link by James Hugard
For now F# will not be used much for GUIs because it is not the most important use case for it. From Don Syme's blog:
In this first supported release, our aim has to be to focus on the core strengths of F# for exploratory programming with F# Interactive, programming with data and implementing parallel and asynchronous components.
Although you can theoretically use F# and the standard GUI libraries if you need a GUI you should use VB or C#:
F# users should use the Visual Studio designer tools to generate C# or Visual Basic code and incorporate those components into their F# applications.
In the longer term "presentation-oriented designer tools that generate F# code" are, according to Syme, "definitely feasible".
F# actually has some very nice constructs for creating event-driven UI applications, such as First Class Events, Object Expressions, calling property setters from a constructor e.g.:
new Form(Text="My Window Title", Width=600, Height=400)
,
and much else.
However, creating a forms designer in VS reqiures a CodeDom for your language. The current CodeDom architecture works great, as long as your language looks exactly like C# or VB; it does not lend itself well to generation of F# code (this from a webcast or interview that I can't locate right now). It also requires partial classes, which if I recall correctly, are not supported in the language as of Beta 1. Rather than focus on designer support in the first release, the F# team decided to spend their resources on enhancing other parts of the language, such as asynchronous and parallel programming, etc.
What this means is that you have at least 4 choices for creating UI in F#:
Of these, calling a C# UI library from F# may be the most flexible while still retaining a familiar paradigm. But, using computation expressions for quickly building UI by hand is certainly worth looking at.