For my understanding, beginTime can be used to say \"hey, start at exactly 12:00 \'o clock\". But how would I tell this with an CFTimeInterval type? I thought that this one is n
I think the documentation of CAMediaTiming Protocol is very bad. Time Warp in Animation is a thorough explanation(re-documentation) of all properties of CAMediaTiming Protocol.
No, that is not what beginTime does. It specifies a relative start time from its parent animation (by default multiple animations in a group all fire at once).
From the documentation:
Specifies the begin time of the receiver in relation to its parent object, if applicable.
timeOffset causes it to start animating at the frame it would be at at the offSet time, and when it reaches the end it loops around. In other words, imagine A,B,C,D,E are frames of animation this is what happends in various cases if you set beginTime or timeOffset to a value equal to when you hit frame C in the normal case.
Normal |A->B->C->D->E
beginTime: | A->B->C->D->E
timeOffset: |C->D->E->A->B
What I missed in the docs: beginTime is in "core animation absolute time" so you've to get the current time and specify your offset from that:
// Start in 5 seconds
theAnimation.beginTime = CACurrentMediaTime() + 5;
You first need to convert to the layer's timespace like so:
let currentLayerTime = myLayer.convertTime(CACurrentMediaTime(), from: nil)
Then you can set the beginTime
relative to the layer's now time. For instance, to make an animation begin in 2s:
myAnimation.beginTime = currentLayerTime + 2
You'll also likely want to set the fillMode
to .backwards
, so that you can set the final property value before you add the animation:
myAnimation.fillMode = .backwards
myLayer.someProperty = someFinalValue
myLayer.addAnimation(myAnimation, forKey: "myAnimationName")