I have this and I want to make a cube with HTML & CSS only like in the above image. My best try:
y
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|____ x
╱
z
Imagine a cube from the front side. What you can see? A square that comes out over the screen. So, for the front side, we have:
.front {
transform : translateZ(50px);
}
for the right side, we have a square that is rotated 90 degrees on Y-Axis and moved on own new Z-Axis:
.right {
transform : rotateY(90deg) translateZ(50px);
}
for the left side, we have a square that is rotated -90 degrees on Y-Axis and moved on own new Z-Axis:
.right {
transform : rotateY(-90deg) translateZ(50px);
}
for the top side, we have a square that is rotated 90 degrees on X-Axis and moved on own new Z-Axis:
.right {
transform : rotateX(90deg) translateZ(50px);
}
for the back side, we have a square that is rotated -180 degrees on Y-Axis and moved on own new Z-Axis:
.right {
transform : rotateY(-180deg) translateZ(50px);
}
Then, Just package them in a shape container class with transform-style: preserve-3d
property:
.cube {
transform-style: preserve-3d;
}
finally, you can rotate your cube and see the CSS-3D magic.
.cube {
transform-style: preserve-3d;
transform: rotateX(-40deg) rotateY(45deg);
}
.cube {
transform-style: preserve-3d;
transform: rotateX(-40deg) rotateY(45deg);
}
.side {
position: absolute;
width: 100px;
height: 100px;
background: #c52329;
border: solid 3px white;
}
.front {
transform: translateZ(53px);
}
.top {
transform: rotateX(90deg) translateZ(53px);
}
.right {
transform: rotateY(90deg) translateZ(53px);
}
.left {
transform: rotateY(-90deg) translateZ(53px);
}
.bottom {
transform: rotateX(-90deg) translateZ(53px);
}
.back {
transform: rotateY(-180deg) translateZ(53px);
}
<div class="cube">
<div class="side front"></div>
<div class="side back"></div>
<div class="side right"></div>
<div class="side left"></div>
<div class="side top"></div>
<div class="side bottom"></div>
</div>
Thanks to css-tricks.com
Basically, you want to do 2 transformations:
so basically, you need to do a transform: rotate(x) skew(y, y)
and play a bit with size and placing.
(I did remove the borders since they felt unneeded to me)
.mainDiv{
position: relative;
width: 206px;
height: 190px;
margin: 0px auto;
margin-top:100px;
}
.square{
width:100px;
height:100px;
background:#c52329;
float:left;
transform: skew(180deg,210deg);
position: absolute;
top: 43px;
}
.square2{
width:100px;
height:100px;
background:#c52329;
float:left;
transform: skew(180deg,150deg);
position: absolute;
left:102px;
top: 43px;
}
.square3{
width:110px;
height:110px;
background:#c52329;
float:left;
transform: rotate(45deg) skew(-15deg, -15deg);
position: absolute;
left: 46px;
top: -42px;
}
<div class="mainDiv">
<div class="square"></div>
<div class="square2"></div>
<div class="square3"></div>
</div>
A single box and 2 pseudos can do this as well.
http://codepen.io/gc-nomade/pen/vGeajp
#square {
display: flex;
align-items: center;
justify-content: center;
border-radius: 5px;
background: #C52329;
/*box-shadow: 0 0 5px;*/
width: 90px;
height: 150px;
margin: 5em;
position: relative;
transform: skew(30deg) rotate(30deg);
}
#square:before,
#square:after {
display: inherit;
align-items: center;
justify-content: center;
content: 'before';
position: absolute;
top: 0;
left: 2px;
right: -2px;
bottom: 0;
background: inherit;
border-radius: inherit;
box-shadow: inherit;
transform: translate(100%, -31%) skew(0, -45deg) rotate(0deg);
}
#square:after {
content: 'after';
top: -2px;
left: 0%;
height: 60%;
right: 0;
bottom: 2px;
transform: translate(50%, -100%) rotate(0deg)skew(-45deg)
}
<div id="square">
boxe
</div>
I seen this and thought I would add something I came up with while trying to make some old fashioned abc blocks. Making them into 3d I only had to label the main container with another class to change positions and saved on the code. I commented the tutorial in the code. Hope this helps someone. :)
/*-------------------------------------------------------------
First we need to create our container for later reference
-I put this to show in the center of the screen if you wanted to
copy and paste the code into a document for play.
-The width is just to give the margin auto something to center on.
-You really on need the element itself to reference later, but this is prettier
-------------------------------------------------------------*/
.box{
width: 100px;
margin: 200px auto;
text-align: center;
line-height: 5;
}
/*---------------------------------------------------------------------------
The box-wrapper is our real hero container here. This is where we nail our box together.
-set this to relative position for child elements to reference to.
-transform-style is set to preserve-3d because I wanted to keep the look as the text turns with the box. You can also set this to flat, but its not near as cool.
---------------------------------------------------------------------------*/
.box-wrapper{
position: relative;
transform-style: preserve-3d;
-webkit-transform-style: preserve-3d;
}
/*-------------------------------------------------------------------------
Here I am just giving the box its needed dimesions and setting them to absolute so nothing gets any ideas of wandering off.
-PLEASE NOTE: the border has 2px and our w:98 h:98 making it a total of 100px. (this is important when we translate later)
-------------------------------------------------------------------------*/
.box-wrapper div{
width: 98px;
height: 98px;
position: absolute;
border: 2px solid black;
border-radius: 5px;
}
/*----------------------------------------------------------------------
Since our sides are 100px we only need to move our box sides 50px to get the edges to match up without gaps.
-Meaning "translate" moves to the position relative to your .box-wrapper. (You can play with this code to see it in action, try to take a visible section of the box and take it down 10).
-Also I use "rotate" y and x to turn our box sheets (.box-wrapper div's)
-----------------------------------------------------------------------*/
.front{
transform: translateZ(50px) rotateY(0deg);
}
.back{
transform: translateZ(-50px) rotateY(180deg);
}
.top{
transform: translateY(-50px) rotateX(90deg);
}
.bottom{
transform: translateY(50px) rotateX(-90deg);
}
.right{
transform: translateX(50px) rotateY(90deg);
}
.left{
transform: translateX(-50px) rotateY(270deg);
}
/*-----------------------------------------------------------------------
Then after all of this we can use our cool box-wrapper to turn this baby
Hope this is helpful! :) Enjoy!
-------------------------------------------------------------------------*/
.box .box-wrapper{
transform: rotateX(-30deg) rotateY(-40deg);
}
.box .box-wrapper div{
background-color: yellow;
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Bob the box builder</title>
<link rel="stylesheet" type="text/css" href="boxstyle.css">
<style>
</style>
</head>
<body>
<!--Create our box that holds our stuff -->
<div class="box">
<!--Create our real container that keeps our box sides nailed together-->
<div class="box-wrapper">
<!--Make our box sheets that we will nail together with css-->
<div class="front">Front</div>
<div class="back">Back</div>
<div class="left">Left</div>
<div class="right">Right</div>
<div class="top">Top</div>
<div class="bottom">Bottom</div>
</div>
</div>
</body>
</html>
First let me point out that a skew
angle should be between -90deg
and 90deg
, non-inclusive. All of your skews fall way outside this range.
Limiting myself to sensible skew numbers, it turned out to be quite simple:
.mainDiv{
position: relative;
width: 206px;
height: 190px;
margin: 0px auto;
margin-top:100px;
}
.tile {
width:100px;
height:100px;
background:#c52329;
border:solid 2px #FFF;
position: absolute;
}
.square{
transform: skewY(30deg);
top: 43px;
}
.square2{
transform: skewY(-30deg);
left:102px;
top: 43px;
}
.square3{
height: 58px;
left: 50px;
top: -18px;
transform: skew(60deg, -30deg);
}
<div class="mainDiv">
<div class="tile square"></div>
<div class="tile square2"></div>
<div class="tile square3"></div>
</div>
Job done. I've also tidied up the huge repetition of styles into a common class for you.
You can also achieve a cube with 3d transforms. This will give your cube a more realistic perspective. As if the cube was a real 3d shape like this:
In the following I used one div with 2 pseudo elements :
body {
perspective: 900px;
padding-bottom:50%;
}
div {
position: relative;
width: 20%;
padding-bottom: 20%;
margin: 0 auto;
transform-style: preserve-3d;
background: #C52329;
transform: rotateX(60deg) rotatez(45deg);
}
div:before, div:after {
content: '';
position: absolute;
width: 100%;
height: 100%;
transform-origin: -2% -2%;
background: inherit;
}
div:before {
top: 104%; left: 0;
transform: rotateX(-90deg);
}
div:after {
top: 0; left: 104%;
transform: rotateY(90deg);
}
<div></div>
This technique allows you to make a "real cube" with 6 faces:
body{
perspective-origin:50% -100%;
perspective: 900px;
overflow:hidden;
}
h1{position:absolute;font-family:sans-serif;}
.cube {
position:relative;
padding-bottom:20%;
transform-style: preserve-3d;
transform-origin: 50% 100%;
transform:rotateY(45deg) rotateX(0);
transition:transform 3s;
}
.cubeFace {
position: absolute;
left:40%;top:0;
width: 20%;height:100%;
margin: 0 auto;
transform-style: inherit;
background: #C52329;
box-shadow:inset 0 0 0 5px #fff;
transform-origin:50% 50%;
transform: rotateX(90deg);
backface-visibility:hidden;
}
.face2{
transform-origin:50% 50%;
transform: rotatez(90deg) translateX(100%) rotateY(90deg);
}
.cubeFace:before, .cubeFace:after {
content: '';
position: absolute;
width: 100%;
height: 100%;
transform-origin:0 0;
background: inherit;
box-shadow:inherit;
backface-visibility:inherit;
}
.cubeFace:before {
top: 100%; left: 0;
transform: rotateX(-90deg);
}
.cubeFace:after {
top: 0; left: 100%;
transform: rotateY(90deg);
}
body:hover .cube{
transform:rotateY(405deg) rotateX(360deg);
}
<h1>Hover me:</h1>
<div class="cube">
<div class="cubeFace"></div>
<div class="cubeFace face2"></div>
</div>
Note that I didn't add the vendor prefixes in the examples. For more info about browser support and what vendor prefixes are needed according to your target audience, see canIuse for 3d transforms.