When the keyboard is showing on the iPhone\'s Messages app, if the user begins a swipe down from the messages tableview and continues into the keyboard area, the keyboard will b
In iOS 7, you can now dismiss the keyboard interactively on a UIScrollView.
Dismissing the keyboard in a UIScrollView
Hope that helps someone.
The simplest solution is to set the following two properties:
Boom, baby!
Check out Acani Chats iPhone Client ChatViewController.swift for an example.
Luckily, Apple added the handy property keyboardDismissMode
on UIScrollView
to make your life a little easier.
Now your app can behave like Messages.app just by changing a single property on your Storyboard, or alternatively by adding one line of code!
This property uses the new UIScrollViewKeyboardDismissMode
enum. The possible values of this enum are as follows:
UIScrollViewKeyboardDismissModeNone // the keyboard is not dismissed automatically when scrolling
UIScrollViewKeyboardDismissModeOnDrag // dismisses the keyboard when a drag begins
UIScrollViewKeyboardDismissModeInteractive // the keyboard follows the dragging touch off screen, and may be pulled upward again to cancel the dismiss
Here’s the Storyboard property to change to dismiss the keyboard on scroll:
Hope that helps solving your problem
In swift you can use below code to get the view container of current keyboard (if exist), than you can change is's frame in your code:
UIApplication.shared.windows
.filter{ NSStringFromClass($0.classForCoder) == "UIRemoteKeyboardWindow" }
.first?.subviews.filter { NSStringFromClass($0.classForCoder) == "UIInputSetContainerView" }
.first?.subviews.filter { NSStringFromClass($0.classForCoder) == "UIInputSetHostView" }
.first
By the way here are a tool called Reveal make you can see the view hierarchical.
Short answer; They're most likely doing some 'Private API' thing there.
I'm most sure that the keyboard is in an independent view, above your app's window (You do not have access/control to it and it always displays on top, no matter what). The most you can do is have the input view become/resign first responder status, and the keyboard will appear/disappear accordingly: All or nothing.
You may be able to get a handle of the keyboard view and change its frame property (using undocumented properties of documented classes, and undocumented classes), but I'm pretty sure that will get you kicked out of the store.
I think the best way is to place a hidden button above the text input container. a long strip and when it detects a touchdown and release or cancel then hide the keyboard.
I'm going to try it and i will let you know how i go.